// x2_mod_def_equ,prc_equip ///////////////////////////////////////////////////////////////////// // // This script has been auto-generated by HakInstaller to call // multiple handlers for the onplayerequipitem event. // ///////////////////////////////////////////////////////////////////// #include "prc_x2_itemprop" #include "x2_inc_treasure" #include "rd_treasure" #include "utl_i_sqlocals" void main() { ExecuteScript("x2_mod_def_equ", OBJECT_SELF); object oItem = GetPCItemLastEquipped(); object oPC = GetPCItemLastEquippedBy(); //This will remove temp properties if wielder isn't true wielder if (!(SQLocals_GetString(oItem,"PCWielder")=="") && !(SQLocals_GetString(oItem,"PCWielder")==GetName(oPC))) IPRemoveAllItemProperties(oItem); GetSpecialWeaponBonus(oPC,oItem); }