#include "x0_i0_henchman" int StartingConditional() { // this checks to see if the henchman is considered currently if (GetIsHired() && GetWorkingForPlayer(GetPCSpeaker()) && GetLocalInt(OBJECT_SELF, "X0_L_BUSY_SPEAKING_ONE_LINER") == 0) { SetLocalInt(OBJECT_SELF, "X0_L_BUSY_SPEAKING_ONE_LINER", 0); return TRUE; } return FALSE; }