void main() { object oPC; object oHench = OBJECT_SELF; object oTarget; string oSelf = GetTag(OBJECT_SELF); location lTarget; effect eEffect; int iGold; int iGoldNow; int iGoldTake; int iRefund = GetLocalInt(oPC, "hench_deposit"); oPC = GetPCSpeaker(); ClearAllActions(); RemoveHenchman(oPC, OBJECT_SELF); SetLocalString(oPC,"Henchman",""); iGold = GetLocalInt(oPC,"RestGold"); iGoldNow = GetGold(oPC); SetLocalInt(oPC,"RestGold",iGoldNow); if (iGoldNow>iGold) { iGoldTake = (iGoldNow-iGold)/10; if (iGoldTake>0) { AssignCommand(oHench, ActionSpeakString("I'll take my share of the spoils now. Good luck! If you need me, I'll be back at the church.")); SendMessageToPC(oPC,"Starbright takes " + IntToString(iGoldTake) + " gold pieces as her share of the spoils."); //DelayCommand(0.1f,TakeGold(iGoldTake,oPC)); DelayCommand(0.1f,AssignCommand(oPC,TakeGoldFromCreature(iGoldTake,oPC,TRUE))); } } else { AssignCommand(oHench, ActionSpeakString("I believe we are square now. Good luck! If you need me, I'll be back at the church.")); } SetLocalInt(oPC, "a_hired", 0); SetLocalInt(oPC, "starhere", 1); oTarget = GetObjectByTag(oSelf); SetLocalInt(GetPCSpeaker(), "leave1", 0); AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING)); AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW)); oTarget = GetWaypointByTag("starbright_home"); lTarget = GetLocation(oTarget); DelayCommand(5.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectDisappear(),oHench)); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); DelayCommand(6.5, AssignCommand(oHench, ActionJumpToLocation(lTarget))); }