Initial Commit
Initial Commit [v1.32PRC8]
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84
_module/nss/rd_evilheal.nss
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84
_module/nss/rd_evilheal.nss
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#include "nw_i0_plot"
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//#include "nw_i0_tool"
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void RemoveBadEffects(object oDead);
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void main()
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{
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object oPC;
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int iLevel;
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int iGold;
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int iPCGold;
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oPC = GetPCSpeaker();
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iLevel = GetHitDice(oPC);
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if (iLevel < 11)
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iGold = 250;
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else if (iLevel < 21)
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iGold = 500;
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else if (iLevel < 31)
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iGold = 750;
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else
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iGold = 1000;
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iPCGold = GetGold(oPC);
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if (iPCGold >= iGold)
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{
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TakeGold(iGold,oPC);
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DelayCommand(1.0,AssignCommand(OBJECT_SELF,ActionCastFakeSpellAtObject(SPELL_HEAL,oPC)));
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DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPC));
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DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPC)), oPC));
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DelayCommand(3.0,RemoveBadEffects(oPC));
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} else {
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SpeakString("I need a donation of " + IntToString(iGold) + " before I can heal you.");
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}
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}
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void RemoveBadEffects(object oDead)
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{
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//Declare major variables
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object oTarget = oDead;
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effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
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int bValid;
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL ||
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GetEffectType(eBad) == EFFECT_TYPE_FRIGHTENED ||
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GetEffectType(eBad) == EFFECT_TYPE_DAZED ||
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GetEffectType(eBad) == EFFECT_TYPE_CONFUSED ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE
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)
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{
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//Remove effect if it is negative.
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
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// * May 2002: Removed this because ActionRest is no longer an instant.
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// * rest the player
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//AssignCommand(oDead, ActionRest());
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}
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