Initial Commit
Initial Commit [v1.32PRC8]
This commit is contained in:
448
_module/nss/qst_cg_done.nss
Normal file
448
_module/nss/qst_cg_done.nss
Normal file
@@ -0,0 +1,448 @@
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#include "nw_i0_tool"
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#include "rd_treasure"
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#include "rd_misc"
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#include "utl_i_sqluuid"
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void SetPartyVariables(object oPC);
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void GivePartyMagicItem(object oPC);
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void GivePartyQuestPoints(object oPC, int iQuestPoints);
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void GivePartyMinorMagicItem(object oPC);
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void GivePartyCharSpecific(object oPC);
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void GivePartyQuestCredit(object oPC);
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void SetPartyQuestType(object oPC);
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void main()
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{
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int iDifficulty;
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int iGold;
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int iXP;
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int iChance;
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int iRandom;
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int iMod;
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int iLevel;
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int iQuestPoints;
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int iMaxLevel;
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int iQuests;
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object oPC;
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oPC = GetPCSpeaker();
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if (GetLocalInt(oPC,"QuestType") == 1)
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AddJournalQuestEntry("jCamp",12,oPC);
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else if (GetLocalInt(oPC,"QuestType") == 2)
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AddJournalQuestEntry("jDelivery",2,oPC);
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else if (GetLocalInt(oPC,"QuestType") == 3)
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AddJournalQuestEntry("jSpecial",2,oPC);
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if (GetLocalInt(oPC,"QuestAdventureZone") > 0)
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{
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SetLocalInt(GetModule(),"AdventureZone",0);
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SetLocalInt(GetModule(),"AdvZones",0);
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}
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if (GetLocalInt(oPC,"HTCAbandonedHouse1") == 1)
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{
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SetLocalInt(GetModule(),"HTCAbandonedHouse1",0);
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SetPartyInt(oPC,"HTCAbandonedHouse1",0);
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}
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if (GetLocalInt(oPC,"HTCAbandonedHouse1") == 1)
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{
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SetLocalInt(GetModule(),"HTCAbandonedHouse2",0);
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SetPartyInt(oPC,"HTCAbandonedHouse2",0);
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}
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iDifficulty = GetLocalInt(oPC,"QuestDifficulty");
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iLevel = GetHitDice(oPC);
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iLevel = ZoneLevel(GetArea(oPC),iLevel);
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if (iLevel < 20)
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iMod = iLevel/5 + 1;
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else
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iMod = (iLevel-20)/8 + 5;
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iGold = 100 * iDifficulty * iMod;
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iXP = 150 * iDifficulty * iMod;
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iChance = iDifficulty + iLevel/3 + 1;
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if (iGold == 0)
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iGold = 25;
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if (iXP == 0)
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iXP = 50;
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if (GetLocalInt(oPC,"QuestGold") > 0)
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{
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iGold = 0;
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TakeGoldFromCreature(GetLocalInt(oPC,"QuestGold"),oPC);
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}
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SetPartyVariables(oPC);
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iRandom = Random(100);
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if (GetSkillRank(SKILL_PERSUADE,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_PERSUADE,25))
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{
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SendMessageToPC(oPC,"You are very persuading...");
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iGold=iGold*3/2;
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iChance = iChance + 3;
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}
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}
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if (GetSkillRank(SKILL_INTIMIDATE,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_INTIMIDATE,25))
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{
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SendMessageToPC(oPC,"You are very intimidating...");
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iGold=iGold*3/2;
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iChance = iChance + 3;
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}
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}
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if (GetSkillRank(SKILL_BLUFF,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_BLUFF,25))
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{
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SendMessageToPC(oPC,"You have successfully blown your exploits out of proportion...");
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iGold=iGold*3/2;
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iChance = iChance + 3;
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}
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}
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if (GetLocalInt(oPC,"Lucky") == 1)
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iChance = iChance + 4;
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if (GetLocalInt(oPC,"Charming") == 1 && iDifficulty>0)
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iChance = iChance + 2;
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if (iDifficulty < 1)
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iChance = 0;
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RewardPartyXP(iXP, GetPCSpeaker());
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RewardPartyGP(iGold, GetPCSpeaker());
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iRandom = Random(100);
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if (iRandom < iChance)
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{
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if (iLevel < 4)
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GivePartyMinorMagicItem(oPC);
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else if (iRandom < iChance/2)
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GivePartyMagicItem(oPC);
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else
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GivePartyMinorMagicItem(oPC);
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}
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else if (iRandom < (iChance + iLevel/5 + 1) && iLevel < 20)
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GivePartyCharSpecific(oPC);
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else if (iRandom < (iChance + 5) && iLevel > 19)
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GivePartyCharSpecific(oPC);
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iQuests = SQLocalsUUID_GetInt(oPC,"GuildQuests");
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if (SQLocalsUUID_GetInt(oPC,"PCHardCorePNP") == 0)
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{
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if (iQuests < 5 && iLevel < 7)
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iQuestPoints = iDifficulty;
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else if (iQuests > 4 && iQuests < 10 && iLevel < 14)
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iQuestPoints = iDifficulty;
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else if (iQuests > 9 && iQuests < 15 && iLevel < 21)
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iQuestPoints = iDifficulty;
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else
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iQuestPoints = iDifficulty/2;
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} else {
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if (iQuests < 5 && iLevel < 10)
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iQuestPoints = iDifficulty;
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else if (iQuests > 4 && iQuests < 10 && iLevel < 20)
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iQuestPoints = iDifficulty;
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else if (iQuests > 9 && iQuests < 15 && iLevel < 30)
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iQuestPoints = iDifficulty;
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else
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iQuestPoints = iDifficulty/2;
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}
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if (iQuestPoints > 0)
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GivePartyQuestPoints(oPC,iQuestPoints);
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GivePartyQuestCredit(oPC);
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//This is a fix for the infinite quest loop -- more of a bandaid since can't find logical reason for bug.
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SetPartyQuestType(oPC);
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SetLocalInt(oPC,"Quest",0);
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SetLocalInt(oPC,"QuestType",0);
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}
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void GivePartyQuestCredit(object oPC)
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{
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int iQuest;
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object oItem;
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itemproperty ip;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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if (SQLocalsUUID_GetInt(oPartyMember,"PCGuild") == 4)
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{
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iQuest = SQLocalsUUID_GetInt(oPartyMember,"GuildQuests");
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iQuest++;
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//iQuest=iQuest+4;
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SQLocalsUUID_SetInt(oPartyMember,"GuildQuests",iQuest);
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if (iQuest == 5)
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{
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SendMessageToPC(oPartyMember,"You have risen to the rank of Acolyte and been given a magical ring as a sign of your growing reputation within the guild.");
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CreateItemOnObject("en4_cgring",oPartyMember);
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}
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if (iQuest == 10)
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{
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SendMessageToPC(oPartyMember,"You have risen to the rank of Priest. The Ring of the Holy grows more powerful.");
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oItem = GetItemPossessedBy(oPartyMember,"en4_cgring");
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ip = ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16);
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IPSafeAddItemProperty(oItem,ip);
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ip = ItemPropertyAbilityBonus(IP_CONST_ABILITY_WIS,3);
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IPSafeAddItemProperty(oItem,ip);
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ip = ItemPropertyACBonus(3);
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IPSafeAddItemProperty(oItem,ip);
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}
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if (iQuest == 15)
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{
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SendMessageToPC(oPartyMember,"You have risen to the rank of High Priest. The Ring of the Holy grows more powerful.");
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oItem = GetItemPossessedBy(oPartyMember,"en4_cgring");
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ip = ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22);
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IPSafeAddItemProperty(oItem,ip);
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ip = ItemPropertyAbilityBonus(IP_CONST_ABILITY_WIS,5);
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IPSafeAddItemProperty(oItem,ip);
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ip = ItemPropertyACBonus(5);
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IPSafeAddItemProperty(oItem,ip);
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}
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}
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyQuestPoints(object oPC, int iQuestPoints)
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{
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int iQuest;
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int iPCLevelMod;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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iPCLevelMod = SQLocalsUUID_GetInt(oPartyMember,"PCLevelMod");
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if (iPCLevelMod>1)
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iQuestPoints = iQuestPoints - 1;
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if (iPCLevelMod == 2 && iQuestPoints == 0)
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iQuestPoints = 1;
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iQuest = SQLocalsUUID_GetInt(oPartyMember,"QuestPoints");
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iQuest = iQuest + iQuestPoints;
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SQLocalsUUID_SetInt(oPartyMember,"QuestPoints",iQuest);
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SendMessageToPC(oPartyMember,"You have been given " + IntToString(iQuestPoints) + " quest points. You now have " + IntToString(iQuest) + ".");
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyMagicItem(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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GetMagicItem(oPartyMember,TRUE,TRUE);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyMinorMagicItem(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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GetMinorMagicItem(oPartyMember);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyCharSpecific(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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if (Random(2)==0)
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GetEnchantedItem(oPartyMember);
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else
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DTSGenerateCharSpecificTreasure(oPartyMember,oPartyMember);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void SetPartyVariables(object oPC)
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{
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int iLastQuest;
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int iNPCQuests;
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int iIndex;
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int iCount;
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int iQuests;
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string sZone;
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string sQuestStep;
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object oGiver;
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object oModule;
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oModule = GetModule();
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oGiver = GetObjectByTag(GetLocalString(oPC,"QuestGiver"));
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iLastQuest =GetLocalInt(oPC,"Quest");
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SetPartyInt(oPC,"LastQuest",iLastQuest);
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iQuests = GetLocalInt(oPC,GetTag(oGiver));
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SetPartyInt(oPC,GetTag(oGiver),iQuests+1);
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SetPartyInt(oPC,"Quest",0);
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SetPartyInt(oPC,"QuestStep",0);
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SetPartyInt(oPC,"QuestType",0);
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SetPartyInt(oPC,"QuestDifficulty",0);
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SetPartyInt(oPC,"QuestDone",0);
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SetPartyInt(oPC,"QuestItemUnknown",0);
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SetPartyInt(oPC,"SpecialQuestType",0);
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SetPartyInt(oPC,"QuestLevel",0);
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SetPartyInt(oPC,"QuestAdventureZone",0);
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SetPartyInt(oPC,"QuestGold",0);
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SetPartyInt(oPC,"QuestHouses",0);
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SetPartyInt(oPC,"QuestFights",0);
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iCount = GetLocalInt(oPC,"QuestSteps");
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iIndex = 1;
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while (iIndex <= iCount)
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{
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sQuestStep = "QuestStep" + IntToString(iIndex);
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SetPartyInt(oPC,sQuestStep,0);
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SetPartyString(oPC,sQuestStep + "Mob","");
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SetPartyString(oPC,sQuestStep + "Item","");
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SetPartyString(oPC,sQuestStep + "Token111","");
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SetPartyString(oPC,sQuestStep + "Token112","");
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SetPartyString(oPC,sQuestStep + "Token113","");
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SetPartyString(oPC,sQuestStep + "Response","");
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SetPartyString(oPC,sQuestStep + "Reply","");
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SetPartyString(oPC,sQuestStep + "Escort","");
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SetPartyInt(oPC,sQuestStep + "ItemUnknown",0);
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iIndex++;
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}
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SetPartyInt(oPC,"QuestSteps",0);
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SetPartyString(oPC,"QuestTargetNPC","");
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SetPartyString(oPC,"QuestItemTag","");
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SetPartyString(oPC,"QuestAttackers","");
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SetPartyString(oPC,"QuestGiver","");
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SetPartyString(oPC,"QuestTargetMob","");
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SetPartyString(oPC,"QuestCampType","");
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SetPartyString(oPC,"QuestEscort","");
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sZone = GetLocalString(oPC,"QuestZone");
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SetPartyInt(oModule,sZone,0);
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SetPartyString(oPC,"QuestZone","");
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iNPCQuests = GetLocalInt(oGiver,"QuestsCompleted");
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iNPCQuests++;
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SetPartyInt(oGiver,"QuestsCompleted",iNPCQuests);
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SetPartyString(oGiver,"QUEST_PC" + IntToString(iNPCQuests),GetName(oPC));
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}
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void zSetPartyVariables(object oPC)
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{
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int iDeaths;
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int iLastQuest;
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int iNPCQuests;
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int iIndex;
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int iCount;
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int iQuests;
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string sZone;
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string sQuestStep;
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object oGiver;
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object oModule;
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oModule = GetModule();
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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oGiver = GetObjectByTag(GetLocalString(oPartyMember,"QuestGiver"));
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iLastQuest =GetLocalInt(oPartyMember,"Quest");
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SetLocalInt(oPartyMember,"LastQuest",iLastQuest);
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iQuests = GetLocalInt(oPartyMember,GetTag(oGiver));
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SetLocalInt(oPartyMember,GetTag(oGiver),iQuests+1);
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SetLocalInt(oPartyMember,"Quest",0);
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SetLocalInt(oPartyMember,"QuestStep",0);
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SetLocalInt(oPartyMember,"QuestType",0);
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SetLocalInt(oPartyMember,"QuestDifficulty",0);
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SetLocalInt(oPartyMember,"QuestDone",0);
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SetLocalInt(oPartyMember,"QuestItemUnknown",0);
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SetLocalInt(oPartyMember,"SpecialQuestType",0);
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SetLocalInt(oPartyMember,"QuestLevel",0);
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SetLocalInt(oPartyMember,"QuestAdventureZone",0);
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SetPartyInt(oPartyMember,"QuestGold",0);
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SetPartyInt(oPartyMember,"QuestHouses",0);
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iCount = GetLocalInt(oPartyMember,"QuestSteps");
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iIndex = 1;
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while (iIndex <= iCount)
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{
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sQuestStep = "QuestStep" + IntToString(iIndex);
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SetLocalInt(oPartyMember,sQuestStep,0);
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SetLocalString(oPartyMember,sQuestStep + "Mob","");
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SetLocalString(oPartyMember,sQuestStep + "Item","");
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SetLocalString(oPartyMember,sQuestStep + "Token111","");
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SetLocalString(oPartyMember,sQuestStep + "Token112","");
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SetLocalString(oPartyMember,sQuestStep + "Token113","");
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SetLocalString(oPartyMember,sQuestStep + "Response","");
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SetLocalString(oPartyMember,sQuestStep + "Reply","");
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SetLocalString(oPartyMember,sQuestStep + "Escort","");
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SetLocalInt(oPartyMember,sQuestStep + "ItemUnknown",0);
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iIndex++;
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}
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SetLocalInt(oPartyMember,"QuestSteps",0);
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SetLocalString(oPartyMember,"QuestTargetNPC","");
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SetLocalString(oPartyMember,"QuestItemTag","");
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SetLocalString(oPartyMember,"QuestAttackers","");
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SetLocalString(oPartyMember,"QuestGiver","");
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SetLocalString(oPartyMember,"QuestTargetMob","");
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SetLocalString(oPartyMember,"QuestCampType","");
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SetLocalString(oPartyMember,"QuestEscort","");
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sZone = GetLocalString(oPartyMember,"QuestZone");
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SetLocalInt(oModule,sZone,0);
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SetLocalString(oPartyMember,"QuestZone","");
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//SendMessageToPC(GetFirstPC(),"Giver = " + GetName(oGiver));
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iNPCQuests = GetLocalInt(oGiver,"QuestsCompleted");
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iNPCQuests++;
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SetLocalInt(oGiver,"QuestsCompleted",iNPCQuests);
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//SendMessageToPC(GetFirstPC(),"Quests Completed = " + IntToString(iNPCQuests));
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SetLocalString(oGiver,"QUEST_PC" + IntToString(iNPCQuests),GetName(oPartyMember));
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//SendMessageToPC(GetFirstPC(),"QUEST_PC" + IntToString(iNPCQuests) + " on " + GetName(oGiver) + " set to " + GetName(oPartyMember));
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//SetLocalInt(OBJECT_SELF,"Quest",0);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void SetPartyQuestType(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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SetLocalInt(oPartyMember,"Quest",0);
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SetLocalInt(oPartyMember,"QuestType",0);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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|
Reference in New Issue
Block a user