2025/09/04 Update

Implemented class titles for randomized mobs with class levels.
Full compile.
This commit is contained in:
Jaysyn904
2025-09-04 22:40:44 -04:00
parent a66fae8835
commit 5e36a8b4a6
85 changed files with 4626 additions and 249 deletions

View File

@@ -751,7 +751,7 @@
},
"SoundSetFile": {
"type": "word",
"value": 65535
"value": 23
},
"SpecAbilityList": {
"type": "list",
@@ -785,6 +785,56 @@
"type": "resref",
"value": "en3_shade_m_1"
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "CLASS_TITLE"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "1"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "RADOM"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "BASE_RACE"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "Shade"
}
}
]
},
"WalkRate": {
"type": "int",
"value": 7