EN4_PRC8/_module/nss/en4_hire_hench.nss

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#include "rd_level"
void main()
{
object oPC;
int iGold;
oPC = GetPCSpeaker();
iGold = GetHitDice(oPC) * 250;
TakeGoldFromCreature(iGold,oPC,TRUE);
AddHenchman(oPC, OBJECT_SELF);
if (GetHitDice(OBJECT_SELF) < GetHitDice(oPC))
LevelMob(OBJECT_SELF,GetHitDice(oPC)-GetHitDice(OBJECT_SELF));
//DelayCommand(1.0, AssignCommand(OBJECT_SELF, LevelUpXP1Henchman(oPC)));
DelayCommand(1.0, AssignCommand(OBJECT_SELF,ActionForceFollowObject(oPC,5.0)));
SetLocalString(oPC,"Henchman",GetTag(OBJECT_SELF));
SetLocalInt(oPC,"RestGold",GetGold(oPC));
}