68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
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#include "rd_misc"
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#include "rd_treasure"
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void main()
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{
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location lLoc;
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object oPC;
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int iRandom;
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int iCount;
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oPC = GetEnteringObject();
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if (GetLocalInt(OBJECT_SELF,"DoOnce") == 0)
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{
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SetLocalInt(OBJECT_SELF,"DoOnce",1);
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if (Random(100)<25)
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{
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SetLocalInt(OBJECT_SELF,"CustomMerchant",1);
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lLoc = GetLocation(GetObjectByTag("en4_cm2"));
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CreateObject(OBJECT_TYPE_CREATURE,"mer_cm2",lLoc);
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}
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}
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if (GetIsPC(oPC))
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{
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if (GetLocalInt(oPC,"DW1") == 0)
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{
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SetLocalInt(oPC,"DW1",1);
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if (GetLocalInt(OBJECT_SELF,"CustomMerchant") == 1)
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{
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object oStore = GetObjectByTag("en4_cm2_mer");
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iRandom=Random(4)+1;
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iCount = 0;
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while (iCount <= iRandom)
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{
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GetMagicItem(oStore,TRUE,TRUE,5);
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iCount++;
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}
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iRandom=Random(4)+1;
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iCount = 0;
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while (iCount <= iRandom)
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{
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GetMagicItem(oStore,TRUE,TRUE);
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iCount++;
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}
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iRandom=Random(3)+1;
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iCount = 0;
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while (iCount <= iRandom)
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{
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CreateRandomItem(oStore);
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iCount++;
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}
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iRandom=Random(2)+1;
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iCount = 0;
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while (iCount <= iRandom)
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{
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GetMiscMagic(oStore);
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iCount++;
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}
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iRandom=Random(2);
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if (iRandom == 1)
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GetRareItem(oStore);
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}
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}
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}
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}
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