EN4_PRC8/_module/nss/rd_monsteritems.nss

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int GetItemlevel(object oCreature)
{
int iCheck1;
int iCheck2;
int iCheck3;
int iRndCheck;
int iLevel;
float fCR;
iLevel = 0;
fCR = GetChallengeRating(oCreature);
iCheck1 = FloatToInt(fCR/2);
iCheck2 = iCheck1+ FloatToInt(fCR);
iCheck3 = iCheck2 + FloatToInt(fCR * 2);
iRndCheck = Random(100);
if (iRndCheck < iCheck1)
{
if (fCR < 10.0)
{
iLevel = 2;
}
else
{
iLevel = 3;
}
}
if (iRndCheck >= iCheck1 && iRndCheck < iCheck2)
{
if (fCR < 10.0)
{
iLevel = 1;
}
else
{
iLevel = 2;
}
}
if (iRndCheck >= iCheck2 && iRndCheck < iCheck3)
{
if (fCR < 10.0)
{
iLevel = 0;
}
else
{
iLevel = 1;
}
}
if (iRndCheck >= iCheck3)
{
iLevel = 0;
}
if (iLevel == 3)
{
if (Random(5)==0)
iLevel = 4;
}
return iLevel;
}
string GetShield(object oCreature)
{
int iItem;
int iItemLevel;
string sItemTag;
iItemLevel = GetItemlevel(oCreature);
if (iItemLevel>0)
{
switch (iItemLevel)
{
case 1 : sItemTag = "NW_ASHMSW002"; break;
case 2 : sItemTag = "NW_ASHMLW008"; break;
case 3 : sItemTag = "NW_ASHMTO009"; break;
case 4 : sItemTag = "NW_ASHMTO007"; break;
}
} else {
iItem = Random(3);
switch (iItem)
{
case 0 : sItemTag = "NW_ASHSW001"; break; // - small
case 1 : sItemTag = "NW_ASHLW001"; break; // - large
case 2 : sItemTag = "NW_ASHTO001"; break; // - tower
}
}
return sItemTag;
}
void WeapRogue(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
object oItem;
object oOldItem;
iItem = Random(6);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWLS001"; break; // - LongSword
case 1 : sItemTag = "NW_WSWSS001"; break; // - ShortSword
case 2 : sItemTag = "NW_WSWDG001"; break; // - Dagger
case 3 : sItemTag = "NW_WSWRP001"; break; // - Rapier
case 4 : sItemTag = "NW_WBWSL001";
sAmmoTag = "NW_WAMBU001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - Sling
case 5 : sItemTag = "NW_WBWSH001";
sAmmoTag = "NW_WAMAR001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - SBow
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
}
void WeapMage(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
object oItem;
object oOldItem;
iItem = Random(2);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWDG001"; break; // - LongSword
case 1 : sItemTag = "NW_WDBQS001"; break; // - ShortSword
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
}
void WeapCleric(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
object oItem;
object oOldItem;
iItem = Random(3);
switch (iItem)
{
case 0 : sItemTag = "NW_WBLHW001"; break;
case 1 : sItemTag = "NW_WBLML001"; break;
case 2 : sItemTag = "NW_WBLFH001"; break;
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
sItemTag = GetShield(oCreature);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_LEFTHAND));
}
string WeapOneHand()
{
int iItem;
string sItemTag;
iItem = Random(11);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWLS001"; break; // - LongSword
case 1 : sItemTag = "NW_WSWSS001"; break; // - ShortSword
case 2 : sItemTag = "NW_WSWDG001"; break; // - Dagger
case 3 : sItemTag = "NW_WSWRP001"; break; // - Rapier
case 4 : sItemTag = "NW_WSWSC001"; break; // - Scimitaur
case 5 : sItemTag = "NW_WAXHN001"; break; // - 1HAx
case 6 : sItemTag = "NW_WBLFH001"; break; // - HvyFlail
case 7 : sItemTag = "NW_WBLHW001"; break; // - Warhammer
case 8 : sItemTag = "NW_WBLML001"; break; // - Mace
case 9 : sItemTag = "NW_WBLMS001"; break; // - Morningstar
case 10 : sItemTag = "NW_WSPSC001"; break; // - Sickle
}
return sItemTag;
}
string WeapOneHandPlusOne()
{
int iItem;
string sItemTag;
iItem = Random(5);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWMLS002"; break; // - LongSword
case 1 : sItemTag = "NW_WSWMSS002"; break; // - ShortSword
case 2 : sItemTag = "NW_WSWMRP002"; break; // - Other
case 3 : sItemTag = "NW_WAXMHN002"; break; // - Ax
case 4 : sItemTag = "NW_WBLMFL002"; break; // - Blunt
}
return sItemTag;
}
string WeapOneHandPlusTwo()
{
int iItem;
string sItemTag;
iItem = Random(6);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWMLS010"; break; // - LongSword
case 1 : sItemTag = "NW_WSWMSS009"; break; // - ShortSword
case 2 : sItemTag = "NW_WSWMSC010"; break; // - Other
case 3 : sItemTag = "NW_WAXMHN010"; break; // - Ax
case 4 : sItemTag = "NW_WBLMHW011"; break; // - Blunt
case 5 : sItemTag = "NW_WBLMML011"; break; // - Blunt
}
return sItemTag;
}
string WeapOneHandPlusThree()
{
int iItem;
string sItemTag;
iItem = Random(5);
switch (iItem)
{
case 0 : sItemTag = "NW_WSWMLS012"; break; // - LongSword
case 1 : sItemTag = "NW_WSWMSS011"; break; // - ShortSword
case 2 : sItemTag = "NW_WSWMKA011"; break; // - Other
case 3 : sItemTag = "NW_WAXMHN011"; break; // - Ax
case 4 : sItemTag = "NW_WBLMMS011"; break; // - Blunt
}
return sItemTag;
}
string WeapOneHandElite()
{
int iItem;
string sItemTag;
iItem = Random(8);
switch (iItem)
{
case 0 : sItemTag = "NW_WBLMML009"; break;
case 1 : sItemTag = "NW_WBLMMS004"; break;
case 2 : sItemTag = "NW_WAXMHN009"; break;
case 3 : sItemTag = "NW_WSWMLS009"; break;
case 4 : sItemTag = "NW_WSWMDG004"; break;
case 5 : sItemTag = "NW_WSWMBS004"; break;
case 6 : sItemTag = "NW_WSWMSS008"; break;
case 7 : sItemTag = "NW_WSWMRP005"; break;
}
return sItemTag;
}
string WeapTwoHand()
{
int iItem;
string sItemTag;
iItem = Random(6);
switch (iItem)
{
case 0 : sItemTag = "NW_WAXBT001"; break; // - 2H BAx
case 1 : sItemTag = "NW_WAXGR001"; break; // - GreatAx
case 2 : sItemTag = "NW_WSWGS001"; break; // - GreatSwrd
case 3 : sItemTag = "NW_WPLSS001"; break; // - Spear
case 4 : sItemTag = "NW_WPLHB001"; break; // - Halberd
case 5 : sItemTag = "NW_WDBQS001"; break; // - Quarterstaff
}
return sItemTag;
}
string WeapTwoHandPlusOne()
{
int iItem;
string sItemTag;
iItem = Random(5);
switch (iItem)
{
case 0 : sItemTag = "NW_WAXMBT002"; break; // - 2H BAx
case 1 : sItemTag = "NW_WAXMGR002"; break; // - GreatAx
case 2 : sItemTag = "NW_WSWMGS002"; break; // - GreatSwrd
case 3 : sItemTag = "NW_WPLMSS002"; break; // - Spear
case 4 : sItemTag = "NW_WPLMHB002"; break; // - Halberd
}
return sItemTag;
}
string WeapTwoHandPlusTwo()
{
int iItem;
string sItemTag;
iItem = Random(5);
switch (iItem)
{
case 0 : sItemTag = "NW_WAXMBT010"; break; // - 2H BAx
case 1 : sItemTag = "NW_WAXMGR009"; break; // - GreatAx
case 2 : sItemTag = "NW_WSWMGS011"; break; // - GreatSwrd
case 3 : sItemTag = "NW_WPLMSS010"; break; // - Spear
case 4 : sItemTag = "NW_WPLMHB010"; break; // - Halberd
}
return sItemTag;
}
string WeapTwoHandPlusThree()
{
int iItem;
string sItemTag;
iItem = Random(5);
switch (iItem)
{
case 0 : sItemTag = "NW_WAXMBT011"; break; // - 2H BAx
case 1 : sItemTag = "NW_WAXMGR011"; break; // - GreatAx
case 2 : sItemTag = "NW_WSWMGS012"; break; // - GreatSwrd
case 3 : sItemTag = "NW_WPLMSS011"; break; // - Spear
case 4 : sItemTag = "NW_WPLMHB011"; break; // - Halberd
}
return sItemTag;
}
string WeapTwoHandElite()
{
int iItem;
string sItemTag;
iItem = Random(6);
switch (iItem)
{
case 0 : sItemTag = "NW_IT_NOVEL009"; break;
case 1 : sItemTag = "NW_WSWMGS009"; break;
case 2 : sItemTag = "NW_WAXMGR005"; break;
case 3 : sItemTag = "NW_WAXMBT003"; break;
case 4 : sItemTag = "NW_WPLMSS007"; break;
case 5 : sItemTag = "NW_WPLMSC006"; break;
}
return sItemTag;
}
string WeapRange(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
iItem = Random(4);
switch (iItem)
{
case 0 : sItemTag = "NW_WBWSL001";
sAmmoTag = "NW_WAMBU001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - Sling
case 1 : sItemTag = "NW_WBWSH001";
sAmmoTag = "NW_WAMAR001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - SBow
case 2 : sItemTag = "NW_WBWLN001";
sAmmoTag = "NW_WAMAR001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - LBow
case 3 : sItemTag = "NW_WBWXH001";
sAmmoTag = "NW_WAMBO001";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - XBow
}
return sItemTag;
}
string WeapRangePlusOne(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
iItem = Random(3);
switch (iItem)
{
case 0 : sItemTag = "NW_WBWMSL001";
sAmmoTag = "NW_WAMMBU004";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - Sling
case 1 : sItemTag = "NW_WBWMLN002";
sAmmoTag = "NW_WAMMAR005";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - LBow
case 2 : sItemTag = "NW_WBWMXH002";
sAmmoTag = "NW_WAMMAR005";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - XBow
}
return sItemTag;
}
string WeapRangePlusTwo(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
iItem = Random(3);
switch (iItem)
{
case 0 : sItemTag = "NW_WBWMSL009";
sAmmoTag = "NW_WAMMBU004";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - Sling
case 1 : sItemTag = "NW_WBWMSH008";
sAmmoTag = "NW_WAMMAR006";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - LBow
case 2 : sItemTag = "NW_WBWMXL008";
sAmmoTag = "NW_WAMMBO002";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - XBow
}
return sItemTag;
}
string WeapRangePlusThree(object oCreature)
{
int iItem;
string sItemTag;
string sAmmoTag;
iItem = Random(3);
switch (iItem)
{
case 0 : sItemTag = "NW_WBWMSL010";
sAmmoTag = "NW_WAMMBU004";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - Sling
case 1 : sItemTag = "NW_WBWMLN009";
sAmmoTag = "NW_WAMMAR002";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - LBow
case 2 : sItemTag = "NW_WBWMXH009";
sAmmoTag = "NW_WAMMAR005";
CreateItemOnObject(sAmmoTag,oCreature,99);
break; // - XBow
}
return sItemTag;
}
void EquipMonster(object oCreature)
{
int iItemType;
int iItemLevel;
string sItemTag;
object oItem;
object oOldItem;
iItemType = Random(5) + 1;
//iItemType = 1 will pass through code without equipping
if (iItemType == 2) // 1-H Weapon
{
iItemLevel = GetItemlevel(oCreature);
switch (iItemLevel)
{
case 0 : sItemTag = WeapOneHand(); break;
case 1 : sItemTag = WeapOneHandPlusOne(); break;
case 2 : sItemTag = WeapOneHandPlusTwo(); break;
case 3 : sItemTag = WeapOneHandPlusThree(); break;
case 4 : sItemTag = WeapOneHandElite(); break;
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
}
if (iItemType == 3) // 1-H Weapon + Shield
{
iItemLevel = GetItemlevel(oCreature);
switch (iItemLevel)
{
case 0 : sItemTag = WeapOneHand(); break;
case 1 : sItemTag = WeapOneHandPlusOne(); break;
case 2 : sItemTag = WeapOneHandPlusTwo(); break;
case 3 : sItemTag = WeapOneHandPlusThree(); break;
case 4 : sItemTag = WeapOneHandElite(); break;
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
sItemTag = GetShield(oCreature);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_LEFTHAND));
}
if (iItemType == 4) // 2-H Weapon
{
iItemLevel = GetItemlevel(oCreature);
switch (iItemLevel)
{
case 0 : sItemTag = WeapTwoHand(); break;
case 1 : sItemTag = WeapTwoHandPlusOne(); break;
case 2 : sItemTag = WeapTwoHandPlusTwo(); break;
case 3 : sItemTag = WeapTwoHandPlusThree(); break;
case 4 : sItemTag = WeapTwoHandElite(); break;
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
DestroyObject(oOldItem);
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
}
if (iItemType == 5) // Range
{
iItemLevel = GetItemlevel(oCreature);
switch (iItemLevel)
{
case 0 : sItemTag = WeapRange(oCreature); break;
case 1 : sItemTag = WeapRangePlusOne(oCreature); break;
case 2 : sItemTag = WeapRangePlusTwo(oCreature); break;
case 3 : sItemTag = WeapRangePlusThree(oCreature); break;
case 4 : sItemTag = WeapRangePlusThree(oCreature); break;
}
oOldItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oCreature);
AssignCommand(oCreature,ActionUnequipItem(oOldItem));
oItem=CreateItemOnObject(sItemTag,oCreature,1);
AssignCommand(oCreature, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
// sItemTag = WeapOneHand();
// oItem=CreateItemOnObject(sItemTag,oCreature,1);
}
}
void EquipMonsterCheck(object oCreature)
{
int iFlag;
string sTag;
iFlag = 0;
sTag = GetTag(oCreature);
//Auto Equip
if (sTag == "NW_GOBLINA")
iFlag = 1;
if (sTag == "NW_GOBCHIEFA")
iFlag = 1;
if (sTag == "NW_GOBCHIEFB")
iFlag = 1;
if (sTag == "NW_ORCA")
iFlag = 1;
if (sTag == "NW_OrcChiefA")
iFlag = 1;
if (sTag == "NW_ORCCHIEFB")
iFlag = 1;
if (sTag == "NW_SKELETON")
iFlag = 1;
if (sTag == "NW_SKELCHIEF")
iFlag = 1;
if (sTag == "NW_SKELWARR01")
iFlag = 1;
if (sTag == "NW_SKELWARR02")
iFlag = 1;
if (sTag == "NW_BANDIT001")
iFlag = 1;
if (sTag == "NW_TIEFLING02")
iFlag = 1;
if (sTag == "NW_BUGBEARA")
iFlag = 1;
if (sTag == "NW_OLDWARRA")
iFlag = 1;
if (sTag == "NW_OLDCHIEFA")
iFlag = 1;
if (sTag == "NW_MINOTAUR")
iFlag = 1;
if (sTag == "NW_MINOTAURBOSS")
iFlag = 1;
if (sTag == "NW_VAMPIRE")
iFlag = 1;
if (sTag == "NW_MinChief")
iFlag = 1;
if (sTag == "NW_MUMFIGHT")
iFlag = 1;
if (sTag == "NW_HALFFND001")
iFlag = 1;
if (sTag == "NW_DROWFIGHT001")
iFlag = 1;
if (sTag == "NW_DUEFIGHT001")
iFlag = 1;
if (sTag == "NW_DROWFIGHT005")
iFlag = 1;
if (sTag == "NW_DUEFIGHT005")
iFlag = 1;
if (sTag == "NW_DROWFIGHT010")
iFlag = 1;
if (sTag == "NW_DUEFIGHT010")
iFlag = 1;
if (sTag == "NW_DROWFIGHT015")
iFlag = 1;
if (sTag == "NW_DUEFIGHT015")
iFlag = 1;
if (sTag == "NW_DROWFIGHT020")
iFlag = 1;
if (sTag == "NW_DUEFIGHT020")
iFlag = 1;
if (sTag == "NW_CURST001")
iFlag = 1;
if (sTag == "NW_VAMPIRE001")
iFlag = 1;
//Half Equip
if (sTag == "NW_GOBLINB")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_ORCB")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_BUGBEARB")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_OLDWARRB")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_BANDIT006")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_ZOMBIE01")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_ZOMBIE02")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_ZOMBWARR01")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_ZOMBWARR02")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_OLDWARB")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_MUMMY")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_MUMMYBOSS")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_BODAK")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_GNTHILL")
if (Random(2) == 0)
iFlag = 1;
if (sTag == "NW_GNTMOUNT")
if (Random(2) == 0)
iFlag = 1;
//Rogue Equip
if (sTag == "NW_CURST002")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_VAMPIRE002")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWROGUE001")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DUEROGUE001")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWROGUE005")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DUEROGUE005")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWROGUE010")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DUEROGUE010")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWROGUE015")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DUEROGUE015")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWROGUE020")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DUEROGUE020")
{
if (Random(2) == 0)
WeapRogue(oCreature);
}
if (sTag == "NW_DROWCLER001")
WeapCleric(oCreature);
if (sTag == "NW_DUECLER001")
WeapCleric(oCreature);
if (sTag == "NW_DROWCLER005")
WeapCleric(oCreature);
if (sTag == "NW_DUECLER005")
WeapCleric(oCreature);
if (sTag == "NW_DROWCLER010")
WeapCleric(oCreature);
if (sTag == "NW_DUECLER010")
WeapCleric(oCreature);
if (sTag == "NW_DROWCLER015")
WeapCleric(oCreature);
if (sTag == "NW_DUECLER015")
WeapCleric(oCreature);
if (sTag == "NW_DROWCLER020")
WeapCleric(oCreature);
if (sTag == "NW_DUECLER020")
WeapCleric(oCreature);
if (sTag == "NW_DROWMAGE001")
WeapMage(oCreature);
if (sTag == "NW_DUEMAGE001")
WeapMage(oCreature);
if (sTag == "NW_DROWMAGE005")
WeapMage(oCreature);
if (sTag == "NW_DUEMAGE005")
WeapMage(oCreature);
if (sTag == "NW_DROWMAGE010")
WeapMage(oCreature);
if (sTag == "NW_DUEMAGE010")
WeapMage(oCreature);
if (sTag == "NW_DROWMAGE015")
WeapMage(oCreature);
if (sTag == "NW_DUEMAGE015")
WeapMage(oCreature);
if (sTag == "NW_DROWMAGE020")
WeapMage(oCreature);
if (sTag == "NW_DUEMAGE020")
WeapMage(oCreature);
if (iFlag == 1)
{
EquipMonster(oCreature);
}
}