EN4_PRC8/_module/nss/rd_deathspawn.nss

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#include "nw_i0_plot"
#include "utl_i_sqluuid"
void main()
{
int iLevel;
int iDeaths;
int iDeathAllowed;
int iXPPrice;
int iGPPrice;
string sDestTag;
string sMsg;
object oPC;
object oSpawnPoint;
oPC = GetPCSpeaker();
if (SQLocalsUUID_GetInt(oPC,"ModRank") == 1)
SendMessageToPC(oPC,"You are no longer eligible for campaign ranking...");
SQLocalsUUID_SetInt(oPC,"ModRank",0);
iLevel = GetHitDice(oPC);
iDeaths = SQLocalsUUID_GetInt(oPC,"PCDeaths");
iDeathAllowed = 3 + iLevel - SQLocalsUUID_GetInt(oPC,"PCEnterLevel");
iXPPrice = iLevel * 200 + (iDeaths-iDeathAllowed) * 200;
sMsg = "You have paid the price for life.";
SendMessageToPC(oPC,sMsg);
SetXP(oPC,GetXP(oPC) - iXPPrice);
if (SQLocalsUUID_GetInt(oPC,"Monstrous") == 0 && SQLocalsUUID_GetInt(oPC,"EvilPath") == 0)
sDestTag = "EN4_Respawn";
else
sDestTag="EN4_MERespawn";
oSpawnPoint = GetObjectByTag(sDestTag);
AssignCommand(oPC,JumpToLocation(GetLocation(oSpawnPoint)));
}