86 lines
2.1 KiB
Plaintext
86 lines
2.1 KiB
Plaintext
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#include "rd_questinc"
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void main()
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{
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object oPC;
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object oBoss;
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object oVillager;
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int iVariance;
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int iLevel;
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int iAdjustedLevel;
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int iRandom;
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string sTokenLine;
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string sTag;
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oPC = GetPCSpeaker();
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iLevel = GetHitDice(oPC);
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iAdjustedLevel = GetAdjustedLevel(oPC);
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iAdjustedLevel = ZoneLevel(GetArea(oPC),iAdjustedLevel);
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SetPartyInt(oPC,"QuestStep",1);
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SetPartyString(oPC,"QuestGiver",GetTag(OBJECT_SELF));
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SetPartyInt(oPC,"Quest",1);
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SetPartyInt(oPC,"QuestType",2);
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SetCustomToken(111, "");
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SetCustomToken(112, "");
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SetCustomToken(113, "");
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SetToken(oPC,OBJECT_SELF,103,GetName(OBJECT_SELF));
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if (iAdjustedLevel < 11)
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{
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iRandom = Random(4)+1;
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switch (iRandom)
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{
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case 1: sTag = "bandit"; break;
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case 2: sTag = "goblin"; break;
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case 3: sTag = "orc"; break;
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case 4: sTag = "slaver"; break;
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}
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}
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else if (iAdjustedLevel < 21)
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{
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iRandom = Random(3)+1;
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switch (iRandom)
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{
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case 1: sTag = "merc"; break;
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case 2: sTag = "ogre"; break;
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case 3: sTag = "slaver"; break;
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}
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}
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else
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{
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iRandom = Random(3)+1;
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switch (iRandom)
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{
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case 1: sTag = "drow"; break;
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case 2: sTag = "duergar"; break;
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case 3: sTag = "slaver"; break;
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}
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}
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oBoss = GetSpecificCamp(oPC,OBJECT_SELF,"P2",1,sTag);
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oVillager = GetObjectByTag("p2_villager1");
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DestroyObject(oVillager);
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oVillager = GetObjectByTag("p2_villager2");
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DestroyObject(oVillager);
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oVillager = GetObjectByTag("p2_villager3");
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DestroyObject(oVillager);
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CreateObject(OBJECT_TYPE_CREATURE,"p2_villager1",GetLocation(GetObjectByTag("P2_1")));
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CreateObject(OBJECT_TYPE_CREATURE,"p2_villager2",GetLocation(GetObjectByTag("P2_2")));
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CreateObject(OBJECT_TYPE_CREATURE,"p2_villager3",GetLocation(GetObjectByTag("P2_3")));
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sTokenLine = "I need to save some prisoners from some " + GetToken(101) + ".";
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sTokenLine = FixTokenLine(sTokenLine,"REPEAT");
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SetToken(oPC,OBJECT_SELF,111,sTokenLine);
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RemoveJournalQuestEntry("jDelivery",oPC);
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RemoveJournalQuestEntry("jCamp",oPC);
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AddJournalQuestEntry("jCamp",1,oPC);
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}
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