EN4_PRC8/_module/nss/qst_ag_done.nss

451 lines
13 KiB
Plaintext
Raw Permalink Normal View History

#include "nw_i0_tool"
#include "rd_treasure"
#include "rd_misc"
#include "utl_i_sqluuid"
void SetPartyVariables(object oPC);
void GivePartyMagicItem(object oPC);
void GivePartyQuestPoints(object oPC, int iQuestPoints);
void GivePartyMinorMagicItem(object oPC);
void GivePartyCharSpecific(object oPC);
void GivePartyQuestCredit(object oPC);
void SetPartyQuestType(object oPC);
void main()
{
int iDifficulty;
int iGold;
int iXP;
int iChance;
int iRandom;
int iMod;
int iLevel;
int iQuestPoints;
int iMaxLevel;
int iQuests;
object oPC;
oPC = GetPCSpeaker();
if (GetLocalInt(oPC,"QuestType") == 1)
AddJournalQuestEntry("jCamp",12,oPC);
else if (GetLocalInt(oPC,"QuestType") == 2)
AddJournalQuestEntry("jDelivery",2,oPC);
else if (GetLocalInt(oPC,"QuestType") == 3)
AddJournalQuestEntry("jSpecial",2,oPC);
if (GetLocalInt(oPC,"QuestAdventureZone") > 0)
{
SetLocalInt(GetModule(),"AdventureZone",0);
SetLocalInt(GetModule(),"AdvZones",0);
}
if (GetLocalInt(oPC,"HTCAbandonedHouse1") == 1)
{
SetLocalInt(GetModule(),"HTCAbandonedHouse1",0);
SetPartyInt(oPC,"HTCAbandonedHouse1",0);
}
if (GetLocalInt(oPC,"HTCAbandonedHouse1") == 1)
{
SetLocalInt(GetModule(),"HTCAbandonedHouse2",0);
SetPartyInt(oPC,"HTCAbandonedHouse2",0);
}
iDifficulty = GetLocalInt(oPC,"QuestDifficulty");
iLevel = GetHitDice(oPC);
iLevel = ZoneLevel(GetArea(oPC),iLevel);
if (iLevel < 20)
iMod = iLevel/5 + 1;
else
iMod = (iLevel-20)/8 + 5;
iGold = 100 * iDifficulty * iMod;
iXP = 150 * iDifficulty * iMod;
iChance = iDifficulty + iLevel/3 + 1;
if (iGold == 0)
iGold = 25;
if (iXP == 0)
iXP = 50;
if (GetLocalInt(oPC,"QuestGold") > 0)
{
iGold = 0;
TakeGoldFromCreature(GetLocalInt(oPC,"QuestGold"),oPC);
}
SetPartyVariables(oPC);
iRandom = Random(100);
if (GetSkillRank(SKILL_PERSUADE,oPC)>4)
{
if (GetIsSkillSuccessful(oPC,SKILL_PERSUADE,25))
{
SendMessageToPC(oPC,"You are very persuading...");
iGold=iGold*3/2;
iChance = iChance + 3;
}
}
if (GetSkillRank(SKILL_INTIMIDATE,oPC)>4)
{
if (GetIsSkillSuccessful(oPC,SKILL_INTIMIDATE,25))
{
SendMessageToPC(oPC,"You are very intimidating...");
iGold=iGold*3/2;
iChance = iChance + 3;
}
}
if (GetSkillRank(SKILL_BLUFF,oPC)>4)
{
if (GetIsSkillSuccessful(oPC,SKILL_BLUFF,25))
{
SendMessageToPC(oPC,"You have successfully blown your exploits out of proportion...");
iGold=iGold*3/2;
iChance = iChance + 3;
}
}
if (GetLocalInt(oPC,"Lucky") == 1)
iChance = iChance + 4;
if (GetLocalInt(oPC,"Charming") == 1 && iDifficulty>0)
iChance = iChance + 2;
if (iDifficulty < 1)
iChance = 0;
RewardPartyXP(iXP, GetPCSpeaker());
RewardPartyGP(iGold, GetPCSpeaker());
iRandom = Random(100);
if (iRandom < iChance)
{
if (iLevel < 4)
GivePartyMinorMagicItem(oPC);
else if (iRandom < iChance/2)
GivePartyMagicItem(oPC);
else
GivePartyMinorMagicItem(oPC);
}
else if (iRandom < (iChance + iLevel/5 + 1) && iLevel < 20)
GivePartyCharSpecific(oPC);
else if (iRandom < (iChance + 5) && iLevel > 19)
GivePartyCharSpecific(oPC);
iQuests = GetLocalInt(oPC,"GuildQuests");
if (SQLocalsUUID_GetInt(oPC,"PCHardCorePNP") == 0)
{
if (iQuests < 5 && iLevel < 7)
iQuestPoints = iDifficulty;
else if (iQuests > 4 && iQuests < 10 && iLevel < 14)
iQuestPoints = iDifficulty;
else if (iQuests > 9 && iQuests < 15 && iLevel < 21)
iQuestPoints = iDifficulty;
else
iQuestPoints = iDifficulty/2;
} else {
if (iQuests < 5 && iLevel < 10)
iQuestPoints = iDifficulty;
else if (iQuests > 4 && iQuests < 10 && iLevel < 20)
iQuestPoints = iDifficulty;
else if (iQuests > 9 && iQuests < 15 && iLevel < 30)
iQuestPoints = iDifficulty;
else
iQuestPoints = iDifficulty/2;
}
if (iQuestPoints > 0)
GivePartyQuestPoints(oPC,iQuestPoints);
GivePartyQuestCredit(oPC);
//This is a fix for the infinite quest loop -- more of a bandaid since can't find logical reason for bug.
SetPartyQuestType(oPC);
SetLocalInt(oPC,"Quest",0);
SetLocalInt(oPC,"QuestType",0);
}
void GivePartyQuestCredit(object oPC)
{
int iQuest;
object oItem;
itemproperty ip;
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
if (SQLocalsUUID_GetInt(oPartyMember,"PCGuild") == 2)
{
iQuest = SQLocalsUUID_GetInt(oPartyMember,"GuildQuests");
iQuest++;
//iQuest=iQuest+4;
SQLocalsUUID_SetInt(oPartyMember,"GuildQuests",iQuest);
if (iQuest == 5)
{
SendMessageToPC(oPartyMember,"You have risen to the rank of Adventurer and been given a magical ring as a sign of your growing reputation within the guild.");
CreateItemOnObject("en4_agring",oPartyMember);
}
if (iQuest == 10)
{
SendMessageToPC(oPartyMember,"You have risen to the rank of Crusader. The Ring of the Adventurer grows more powerful.");
oItem = GetItemPossessedBy(oPartyMember,"en4_agring");
ip = ItemPropertyRegeneration(3);
IPSafeAddItemProperty(oItem,ip);
ip = ItemPropertyAbilityBonus(IP_CONST_ABILITY_STR,3);
IPSafeAddItemProperty(oItem,ip);
ip = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1,IP_CONST_DAMAGESOAK_5_HP);
IPSafeAddItemProperty(oItem,ip);
}
if (iQuest == 15)
{
SendMessageToPC(oPartyMember,"You have risen to the rank of Master Adventurer. The Ring of the Adventurer grows more powerful.");
oItem = GetItemPossessedBy(oPartyMember,"en4_agring");
ip = ItemPropertyRegeneration(5);
IPSafeAddItemProperty(oItem,ip);
ip = ItemPropertyAbilityBonus(IP_CONST_ABILITY_STR,5);
IPSafeAddItemProperty(oItem,ip);
ip = ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1,IP_CONST_DAMAGESOAK_10_HP);
IPSafeAddItemProperty(oItem,ip);
}
}
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void GivePartyQuestPoints(object oPC, int iQuestPoints)
{
int iQuest;
int iPCLevelMod;
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
iPCLevelMod = SQLocalsUUID_GetInt(oPartyMember,"PCLevelMod");
if (iPCLevelMod>1)
iQuestPoints = iQuestPoints - 1;
if (iPCLevelMod == 2 && iQuestPoints == 0)
iQuestPoints = 1;
iQuest = SQLocalsUUID_GetInt(oPartyMember,"QuestPoints");
iQuest = iQuest + iQuestPoints;
SQLocalsUUID_SetInt(oPartyMember,"QuestPoints",iQuest);
SendMessageToPC(oPartyMember,"You have been given " + IntToString(iQuestPoints) + " quest points. You now have " + IntToString(iQuest) + ".");
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void GivePartyMagicItem(object oPC)
{
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
GetMagicItem(oPartyMember,TRUE,TRUE);
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void GivePartyMinorMagicItem(object oPC)
{
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
GetMinorMagicItem(oPartyMember);
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void GivePartyCharSpecific(object oPC)
{
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
if (Random(2)==0)
GetEnchantedItem(oPartyMember);
else
DTSGenerateCharSpecificTreasure(oPartyMember,oPartyMember);
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void SetPartyVariables(object oPC)
{
int iLastQuest;
int iNPCQuests;
int iIndex;
int iCount;
int iQuests;
string sZone;
string sQuestStep;
object oGiver;
object oModule;
oModule = GetModule();
oGiver = GetObjectByTag(GetLocalString(oPC,"QuestGiver"));
iLastQuest =GetLocalInt(oPC,"Quest");
SetPartyInt(oPC,"LastQuest",iLastQuest);
iQuests = GetLocalInt(oPC,GetTag(oGiver));
SetPartyInt(oPC,GetTag(oGiver),iQuests+1);
SetPartyInt(oPC,"Quest",0);
SetPartyInt(oPC,"QuestStep",0);
SetPartyInt(oPC,"QuestType",0);
SetPartyInt(oPC,"QuestDifficulty",0);
SetPartyInt(oPC,"QuestDone",0);
SetPartyInt(oPC,"QuestItemUnknown",0);
SetPartyInt(oPC,"SpecialQuestType",0);
SetPartyInt(oPC,"QuestLevel",0);
SetPartyInt(oPC,"QuestAdventureZone",0);
SetPartyInt(oPC,"QuestGold",0);
SetPartyInt(oPC,"QuestHouses",0);
SetPartyInt(oPC,"QuestFights",0);
iCount = GetLocalInt(oPC,"QuestSteps");
iIndex = 1;
while (iIndex <= iCount)
{
sQuestStep = "QuestStep" + IntToString(iIndex);
SetPartyInt(oPC,sQuestStep,0);
SetPartyString(oPC,sQuestStep + "Mob","");
SetPartyString(oPC,sQuestStep + "Item","");
SetPartyString(oPC,sQuestStep + "Token111","");
SetPartyString(oPC,sQuestStep + "Token112","");
SetPartyString(oPC,sQuestStep + "Token113","");
SetPartyString(oPC,sQuestStep + "Response","");
SetPartyString(oPC,sQuestStep + "Reply","");
SetPartyString(oPC,sQuestStep + "Escort","");
SetPartyInt(oPC,sQuestStep + "ItemUnknown",0);
iIndex++;
}
SetPartyInt(oPC,"QuestSteps",0);
SetPartyString(oPC,"QuestTargetNPC","");
SetPartyString(oPC,"QuestItemTag","");
SetPartyString(oPC,"QuestAttackers","");
SetPartyString(oPC,"QuestGiver","");
SetPartyString(oPC,"QuestTargetMob","");
SetPartyString(oPC,"QuestCampType","");
SetPartyString(oPC,"QuestEscort","");
sZone = GetLocalString(oPC,"QuestZone");
SetPartyInt(oModule,sZone,0);
SetPartyString(oPC,"QuestZone","");
iNPCQuests = GetLocalInt(oGiver,"QuestsCompleted");
iNPCQuests++;
SetPartyInt(oGiver,"QuestsCompleted",iNPCQuests);
SetPartyString(oGiver,"QUEST_PC" + IntToString(iNPCQuests),GetName(oPC));
}
void zSetPartyVariables(object oPC)
{
int iDeaths;
int iLastQuest;
int iNPCQuests;
int iIndex;
int iCount;
int iQuests;
string sZone;
string sQuestStep;
object oGiver;
object oModule;
oModule = GetModule();
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
oGiver = GetObjectByTag(GetLocalString(oPartyMember,"QuestGiver"));
iLastQuest =GetLocalInt(oPartyMember,"Quest");
SetLocalInt(oPartyMember,"LastQuest",iLastQuest);
iQuests = GetLocalInt(oPartyMember,GetTag(oGiver));
SetLocalInt(oPartyMember,GetTag(oGiver),iQuests+1);
SetLocalInt(oPartyMember,"Quest",0);
SetLocalInt(oPartyMember,"QuestStep",0);
SetLocalInt(oPartyMember,"QuestType",0);
SetLocalInt(oPartyMember,"QuestDifficulty",0);
SetLocalInt(oPartyMember,"QuestDone",0);
SetLocalInt(oPartyMember,"QuestItemUnknown",0);
SetLocalInt(oPartyMember,"SpecialQuestType",0);
SetLocalInt(oPartyMember,"QuestLevel",0);
SetLocalInt(oPartyMember,"QuestAdventureZone",0);
SetPartyInt(oPartyMember,"QuestGold",0);
SetPartyInt(oPartyMember,"QuestHouses",0);
SetPartyInt(oPartyMember,"QuestFights",0);
iCount = GetLocalInt(oPartyMember,"QuestSteps");
iIndex = 1;
while (iIndex <= iCount)
{
sQuestStep = "QuestStep" + IntToString(iIndex);
SetLocalInt(oPartyMember,sQuestStep,0);
SetLocalString(oPartyMember,sQuestStep + "Mob","");
SetLocalString(oPartyMember,sQuestStep + "Item","");
SetLocalString(oPartyMember,sQuestStep + "Token111","");
SetLocalString(oPartyMember,sQuestStep + "Token112","");
SetLocalString(oPartyMember,sQuestStep + "Token113","");
SetLocalString(oPartyMember,sQuestStep + "Response","");
SetLocalString(oPartyMember,sQuestStep + "Reply","");
SetLocalString(oPartyMember,sQuestStep + "Escort","");
SetLocalInt(oPartyMember,sQuestStep + "ItemUnknown",0);
iIndex++;
}
SetLocalInt(oPartyMember,"QuestSteps",0);
SetLocalString(oPartyMember,"QuestTargetNPC","");
SetLocalString(oPartyMember,"QuestItemTag","");
SetLocalString(oPartyMember,"QuestAttackers","");
SetLocalString(oPartyMember,"QuestGiver","");
SetLocalString(oPartyMember,"QuestTargetMob","");
SetLocalString(oPartyMember,"QuestCampType","");
SetLocalString(oPartyMember,"QuestEscort","");
sZone = GetLocalString(oPartyMember,"QuestZone");
SetLocalInt(oModule,sZone,0);
SetLocalString(oPartyMember,"QuestZone","");
//SendMessageToPC(GetFirstPC(),"Giver = " + GetName(oGiver));
iNPCQuests = GetLocalInt(oGiver,"QuestsCompleted");
iNPCQuests++;
SetLocalInt(oGiver,"QuestsCompleted",iNPCQuests);
//SendMessageToPC(GetFirstPC(),"Quests Completed = " + IntToString(iNPCQuests));
SetLocalString(oGiver,"QUEST_PC" + IntToString(iNPCQuests),GetName(oPartyMember));
//SendMessageToPC(GetFirstPC(),"QUEST_PC" + IntToString(iNPCQuests) + " on " + GetName(oGiver) + " set to " + GetName(oPartyMember));
//SetLocalInt(OBJECT_SELF,"Quest",0);
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}
void SetPartyQuestType(object oPC)
{
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
SetLocalInt(oPartyMember,"Quest",0);
SetLocalInt(oPartyMember,"QuestType",0);
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}