EN4_PRC8/_module/nss/evil_qst2.nss

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#include "rd_questinc"
void main()
{
object oPC;
object oBoss;
string sZone;
int iCamp;
int iCamps;
int iLevel;
int iLeader;
int iDifficulty;
location lHostage;
string sHostage;
oPC=GetPCSpeaker();
iLevel = GetHitDice(oPC);
SetPartyInt(oPC,"EvilQuest",1);
SetPartyInt(oPC,"QuestStep",1);
iLevel = GetHitDice(oPC);
sZone = GetZone(oPC);
iCamps = GetMaxQuestCampSpots(sZone);
iCamp = Random(iCamps)+1;
oBoss = SpawnQuestCamp(sZone,iCamp,iLevel,0,"dwarf");
SetPartyInt(oPC,"QuestType",1);
SetPartyInt(oPC,"QuestCamp",iCamp);
SetPartyString(oPC,"QuestCampzone",sZone);
SetPartyString(oPC,"QuestTargetNPC",GetTag(OBJECT_SELF));
iDifficulty =1;
SetPartyInt(oPC,"QuestDifficulty",iDifficulty);
}