EN4_PRC8/_module/nss/evil_advqst2done.nss

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#include "rd_treasure"
#include "utl_i_sqluuid"
void GrantPowers(object oPC);
void main()
{
object oPC = GetPCSpeaker();
GrantPowers(oPC);
AdjustAlignment(oPC,ALIGNMENT_EVIL,5);
DelayCommand(0.5f,ActionCastFakeSpellAtLocation(SPELL_GREATER_PLANAR_BINDING,GetLocation(oPC)));
effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
effect eHarm = EffectVisualEffect(VFX_IMP_HARM);
DelayCommand(3.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eGate,GetLocation(oPC)));
DelayCommand(5.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eHarm,GetLocation(oPC)));
}
void GrantPowers(object oPC)
{
int iPath;
string sMessage;
object oPartyMember = GetFirstFactionMember(oPC, TRUE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
SQLocalsUUID_SetInt(oPartyMember,"EvilLevel",2);
CreateEvilPowers(oPC);
iPath = SQLocalsUUID_GetInt(oPartyMember,"EvilPath");
if (iPath == 4) //Dragon Powers
{
object oItemToTake = GetItemPossessedBy(oPC, "en4_draghelm1");
if(GetIsObjectValid(oItemToTake) != 0)
DestroyObject(oItemToTake);
else
{
oItemToTake = GetObjectByTag("en4_draghelm1");
DestroyObject(oItemToTake);
}
CreateItemOnObject("en4_draghelm2",oPC);
}
if (iPath == 5) //Item Powers
{
GetMagicItem(oPC,TRUE,TRUE,1);
GetMagicItem(oPC,TRUE,TRUE,2);
}
sMessage = "";
switch (iPath)
{
case 1: sMessage = "You have been imbued with the power of undeath."; break;
case 2: sMessage = "You have been imbued with the powers of darkness."; break;
case 3: sMessage = "You have been imbued with the powers of the abyss."; break;
case 4: sMessage = "You have aligned yourself with Tiamat, the Chromatic Dragon, and received a dragon helm."; break;
}
if (iPath < 5)
DelayCommand(6.0f,SendMessageToPC(oPartyMember,sMessage));
oPartyMember = GetNextFactionMember(oPC, TRUE);
}
}