Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
21 lines
545 B
Plaintext
21 lines
545 B
Plaintext
///////////////////////////////////////////////////////////////////
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#include "jw_exp_giver"
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void DeathEffect(object oTarget)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD),oTarget);
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}
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void main()
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY),OBJECT_SELF);
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DelayCommand(0.75,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE),OBJECT_SELF));
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DelayCommand(1.6,DeathEffect(OBJECT_SELF));
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givexp(OBJECT_SELF,GetLastKiller());
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}
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