Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
74 lines
1.2 KiB
Plaintext
74 lines
1.2 KiB
Plaintext
void main()
|
|
{
|
|
|
|
object oObject = GetFirstObjectInArea();
|
|
int nPCinArea=FALSE;
|
|
location lLoc;
|
|
object oItem;
|
|
object nCyan1 = GetObjectByTag("tri_lightcyan");
|
|
object nCyan2 = GetObjectByTag("tri_lightcyan2");
|
|
object nCrystal = GetObjectByTag ("tri_crystalballx");
|
|
|
|
|
|
int nActive = GetLocalInt(nCrystal, "tri_crsActive");
|
|
|
|
|
|
// first of all, check every object in the area and see if it is a PC.
|
|
|
|
while (GetIsObjectValid(oObject))
|
|
{
|
|
if (GetIsPC(oObject))
|
|
{
|
|
nPCinArea = TRUE;
|
|
}
|
|
oObject=GetNextObjectInArea();
|
|
}
|
|
|
|
|
|
// if not, then run the next bit of the script
|
|
|
|
if (nPCinArea != TRUE)
|
|
{
|
|
if (GetIsObjectValid(GetObjectByTag("tri_lightcyan")))
|
|
|
|
{
|
|
DestroyObject(nCyan1);
|
|
}
|
|
|
|
if (GetIsObjectValid(GetObjectByTag("tri_lightcyan2")))
|
|
|
|
{
|
|
DestroyObject(nCyan2);
|
|
}
|
|
|
|
if (nActive == 1)
|
|
|
|
{
|
|
SignalEvent(nCrystal,EventUserDefined(401));
|
|
}
|
|
|
|
|
|
//clean bodybags
|
|
|
|
if (GetTag(oObject) == "BodyBag")
|
|
{
|
|
|
|
oItem = GetFirstItemInInventory(oObject);
|
|
while (GetIsObjectValid(oItem) == TRUE)
|
|
{
|
|
|
|
|
|
DestroyObject(oItem);
|
|
|
|
oItem=GetNextItemInInventory(oObject);
|
|
}
|
|
|
|
SetPlotFlag(oObject,FALSE);
|
|
|
|
DestroyObject(oObject);
|
|
}
|
|
|
|
}
|
|
}
|
|
|