Battledale_PRC8/_removed/x2_s0_stneholda.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Stonehold
//:: X2_S0_StneholdA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates an area of effect that will cover the
creature with a stone shell holding them in
place.
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: August 2003
//:: Updated : October 2003
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
//Declare major variables
int nRounds;
effect eHold = EffectParalyze();
effect eDur = EffectVisualEffect(476 );
effect eFind;
object oTarget;
object oCreator;
float fDelay;
int nMetaMagic = GetMetaMagicFeat();
effect eLink = EffectLinkEffects(eDur,eHold);
//Get the first object in the persistant area
oTarget = GetEnteringObject();
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STONEHOLD));
//Make a SR check
if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget))
{
//Make a Fort Save
if(!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS))
{
nRounds = MaximizeOrEmpower(6, 1, nMetaMagic);
fDelay = GetRandomDelay(0.45, 1.85);
//Apply the VFX impact and linked effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nRounds)));
}
}
}
}