Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
175 lines
6.8 KiB
Plaintext
175 lines
6.8 KiB
Plaintext
///::///////////////////////////////////////////////
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//:: Infestation of Maggots
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//:: X2_S0_InfestMag.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You infest a target with maggotlike creatures.
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They deal 1d4 points of temporary Constitution
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damage each round. Each round the subject makes
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a new Fortitude save. The spell ends if the
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target succeeds at its saving throw.
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If the targets constitution would drop to 0
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through this spell, and the player is playing
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on hardcore difficulty, the target is
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is killed instantly.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 19, 2002
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//:://////////////////////////////////////////////
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//:: Rewritten By: Georg Zoeller, Oct 2003
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#include "NW_I0_SPELLS"
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#include "x2_I0_SPELLS"
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#include "x2_inc_spellhook"
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void RunInfestImpact(object oTarget, object oCaster, int nSaveDC, int nMetaMagic);
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void main()
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{
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object oTarget = GetSpellTargetObject();
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object oCaster = OBJECT_SELF;
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//--------------------------------------------------------------------------
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// Spellcast Hook Code
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// Added 2003-06-20 by Georg
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// If you want to make changes to all spells, check x2_inc_spellhook.nss to
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// find out more
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//--------------------------------------------------------------------------
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if (!X2PreSpellCastCode())
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{
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return;
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}
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// End of Spell Cast Hook
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//--------------------------------------------------------------------------
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// This spell no longer stacks. If there is one of that type, thats ok
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//--------------------------------------------------------------------------
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if (GetHasSpellEffect(GetSpellId(),oTarget) )
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{
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FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
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return;
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}
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//--------------------------------------------------------------------------
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// Calculate the duration
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//--------------------------------------------------------------------------
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = 10 + GetCasterLevel(OBJECT_SELF);
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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//--------------------------------------------------------------------------
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// Setup DC, effects and projectile timing
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//--------------------------------------------------------------------------
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float fDist = GetDistanceToObject(oTarget);
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float fDelay = fDist/25.0;
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int nDC = GetSpellSaveDC();
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effect eDur = EffectVisualEffect ( VFX_DUR_FLIES );
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//--------------------------------------------------------------------------
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// Do Safety check, SR and Saves...
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//--------------------------------------------------------------------------
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if(MyResistSpell(OBJECT_SELF, oTarget, fDelay) == 0)
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{
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//---------------------------------------------------------------
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// Apply Effects, Schedule damage ticks
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//---------------------------------------------------------------
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget,RoundsToSeconds(nDuration)));
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SetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS), nDC);
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DelayCommand(fDelay+0.1f, RunInfestImpact(oTarget,oCaster,nDC, nMetaMagic));
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}
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}
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}
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void RunInfestImpact(object oTarget, object oCaster, int nSaveDC, int nMetaMagic)
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{
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//--------------------------------------------------------------------------
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// Check if the spell has expired (check also removes effects)
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//--------------------------------------------------------------------------
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if (GZGetDelayedSpellEffectsExpired(SPELL_INFESTATION_OF_MAGGOTS,oTarget,oCaster))
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{
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return;
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}
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if (GetIsDead(oTarget) == FALSE)
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{
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int nDC = GetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS));
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if (!MySavingThrow(SAVING_THROW_FORT,oTarget,nSaveDC,SAVING_THROW_TYPE_DISEASE,OBJECT_SELF))
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{
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//------------------------------------------------------------------
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// Setup Ability Score Damage
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//------------------------------------------------------------------
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effect eVis = EffectVisualEffect ( VFX_IMP_DISEASE_S );
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int nDamage = d4(1);
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if ( nMetaMagic == METAMAGIC_MAXIMIZE )
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{
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nDamage = 4;
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}
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else if ( nMetaMagic == METAMAGIC_EMPOWER )
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{
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nDamage = nDamage + (nDamage/2);
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}
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effect eDam = ExtraordinaryEffect ( EffectAbilityDecrease( ABILITY_CONSTITUTION, nDamage));
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//------------------------------------------------------------------
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// The trick that allows this spellscript to do stacking ability
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// score damage (which is not possible to do from normal scripts)
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// is that the ability score damage is done from a delaycommanded
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// function which will sever the connection between the effect
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// and the SpellId
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//------------------------------------------------------------------
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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//------------------------------------------------------------------
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// If the target already is down to 3 points of constitution,
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// kill him. For immortal creatures, end the spell
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// This only kicks in in Hardcore+ difficulty
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//------------------------------------------------------------------
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if (GetAbilityScore(oTarget,ABILITY_CONSTITUTION)<=3 && GetGameDifficulty() >= GAME_DIFFICULTY_CORE_RULES)
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{
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if (!GetImmortal(oTarget))
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{
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FloatingTextStrRefOnCreature(100932,oTarget);
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effect eKill = EffectDamage(GetCurrentHitPoints(oTarget)+1);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oTarget);
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effect eVfx = EffectVisualEffect(VFX_IMP_DEATH_L);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVfx,oTarget);
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}
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, oTarget);
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DelayCommand(6.0, RunInfestImpact(oTarget,oCaster,nSaveDC, nMetaMagic));
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}
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}
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else
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{
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DeleteLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS));
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GZRemoveSpellEffects(SPELL_INFESTATION_OF_MAGGOTS, oTarget);
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}
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}
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}
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