Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Infestation of Maggots
//:: X2_S0_InfestMag.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
You infest a target with maggotlike creatures.
They deal 1d4 points of temporary Constitution
damage each round. Each round the subject makes
a new Fortitude save. The spell ends if the
target succeeds at its saving throw.
If the targets constitution would drop to 0
through this spell, and the player is playing
on hardcore difficulty, the target is
is killed instantly.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 19, 2002
//:://////////////////////////////////////////////
//:: Rewritten By: Georg Zoeller, Oct 2003
#include "NW_I0_SPELLS"
#include "x2_I0_SPELLS"
#include "x2_inc_spellhook"
void RunInfestImpact(object oTarget, object oCaster, int nSaveDC, int nMetaMagic);
void main()
{
object oTarget = GetSpellTargetObject();
object oCaster = OBJECT_SELF;
//--------------------------------------------------------------------------
// Spellcast Hook Code
// Added 2003-06-20 by Georg
// If you want to make changes to all spells, check x2_inc_spellhook.nss to
// find out more
//--------------------------------------------------------------------------
if (!X2PreSpellCastCode())
{
return;
}
// End of Spell Cast Hook
//--------------------------------------------------------------------------
// This spell no longer stacks. If there is one of that type, thats ok
//--------------------------------------------------------------------------
if (GetHasSpellEffect(GetSpellId(),oTarget) )
{
FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
return;
}
//--------------------------------------------------------------------------
// Calculate the duration
//--------------------------------------------------------------------------
int nMetaMagic = GetMetaMagicFeat();
int nDuration = 10 + GetCasterLevel(OBJECT_SELF);
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration * 2;
}
//--------------------------------------------------------------------------
// Setup DC, effects and projectile timing
//--------------------------------------------------------------------------
float fDist = GetDistanceToObject(oTarget);
float fDelay = fDist/25.0;
int nDC = GetSpellSaveDC();
effect eDur = EffectVisualEffect ( VFX_DUR_FLIES );
//--------------------------------------------------------------------------
// Do Safety check, SR and Saves...
//--------------------------------------------------------------------------
if(!GetIsReactionTypeFriendly(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
if(MyResistSpell(OBJECT_SELF, oTarget, fDelay) == 0)
{
//---------------------------------------------------------------
// Apply Effects, Schedule damage ticks
//---------------------------------------------------------------
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget,RoundsToSeconds(nDuration)));
SetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS), nDC);
DelayCommand(fDelay+0.1f, RunInfestImpact(oTarget,oCaster,nDC, nMetaMagic));
}
}
}
void RunInfestImpact(object oTarget, object oCaster, int nSaveDC, int nMetaMagic)
{
//--------------------------------------------------------------------------
// Check if the spell has expired (check also removes effects)
//--------------------------------------------------------------------------
if (GZGetDelayedSpellEffectsExpired(SPELL_INFESTATION_OF_MAGGOTS,oTarget,oCaster))
{
return;
}
if (GetIsDead(oTarget) == FALSE)
{
int nDC = GetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS));
if (!MySavingThrow(SAVING_THROW_FORT,oTarget,nSaveDC,SAVING_THROW_TYPE_DISEASE,OBJECT_SELF))
{
//------------------------------------------------------------------
// Setup Ability Score Damage
//------------------------------------------------------------------
effect eVis = EffectVisualEffect ( VFX_IMP_DISEASE_S );
int nDamage = d4(1);
if ( nMetaMagic == METAMAGIC_MAXIMIZE )
{
nDamage = 4;
}
else if ( nMetaMagic == METAMAGIC_EMPOWER )
{
nDamage = nDamage + (nDamage/2);
}
effect eDam = ExtraordinaryEffect ( EffectAbilityDecrease( ABILITY_CONSTITUTION, nDamage));
//------------------------------------------------------------------
// The trick that allows this spellscript to do stacking ability
// score damage (which is not possible to do from normal scripts)
// is that the ability score damage is done from a delaycommanded
// function which will sever the connection between the effect
// and the SpellId
//------------------------------------------------------------------
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
//------------------------------------------------------------------
// If the target already is down to 3 points of constitution,
// kill him. For immortal creatures, end the spell
// This only kicks in in Hardcore+ difficulty
//------------------------------------------------------------------
if (GetAbilityScore(oTarget,ABILITY_CONSTITUTION)<=3 && GetGameDifficulty() >= GAME_DIFFICULTY_CORE_RULES)
{
if (!GetImmortal(oTarget))
{
FloatingTextStrRefOnCreature(100932,oTarget);
effect eKill = EffectDamage(GetCurrentHitPoints(oTarget)+1);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eKill,oTarget);
effect eVfx = EffectVisualEffect(VFX_IMP_DEATH_L);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVfx,oTarget);
}
}
else
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, oTarget);
DelayCommand(6.0, RunInfestImpact(oTarget,oCaster,nSaveDC, nMetaMagic));
}
}
else
{
DeleteLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (SPELL_INFESTATION_OF_MAGGOTS));
GZRemoveSpellEffects(SPELL_INFESTATION_OF_MAGGOTS, oTarget);
}
}
}