Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
////::///////////////////////////////////////////////
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//:: Battletide
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//:: X2_S0_BattTideB
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You create an aura that steals energy from your
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enemies. Your enemies suffer a -2 circumstance
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penalty on saves, attack rolls, and damage rolls,
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once entering the aura. On casting, you gain a
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+2 circumstance bonus to your saves, attack rolls,
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and damage rolls.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Dec 04, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs 06/06/03
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#include "NW_I0_SPELLS"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(517, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE) && bValid == FALSE)
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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if(GetEffectType(eAOE) == EFFECT_TYPE_ATTACK_DECREASE ||
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EFFECT_TYPE_DAMAGE_DECREASE || EFFECT_TYPE_SAVING_THROW_DECREASE)
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{
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//If the effect was created by the Battletide then remove it
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if(GetEffectSpellId(eAOE) == 517)
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{
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RemoveEffect(oTarget, eAOE);
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bValid = TRUE;
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}
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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}
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