Battledale_PRC8/_removed/nw_s0_summon.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Summon Creature Series
//:: NW_S0_Summon
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Carries out the summoning of the appropriate
creature for the Summon Monster Series of spells
1 to 9
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 8, 2002
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
effect SetSummonEffect(int nSpellID);
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
int nSpellID = GetSpellId();
int nDuration = GetCasterLevel(OBJECT_SELF);
effect eSummon = SetSummonEffect(nSpellID);
//Make metamagic check for extend
int nMetaMagic = GetMetaMagicFeat();
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Apply the VFX impact and summon effect
if (nDuration<4)
{
nDuration=4;
}
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration));
}
effect SetSummonEffect(int nSpellID)
{
int nFNF_Effect;
int nRoll = d3();
string sSummon;
if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) //WITH THE ANIMAL DOMAIN
{
if(nSpellID == SPELL_SUMMON_CREATURE_I)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_BOARDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_II)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_WOLFDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_III)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_SPIDDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_IV)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
sSummon = "NW_S_beardire";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_V)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
sSummon = "NW_S_diretiger";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VI)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRHUGE";
break;
case 2:
sSummon = "NW_S_WATERHUGE";
break;
case 3:
sSummon = "NW_S_FIREHUGE";
break;
}
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VII)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRGREAT";
break;
case 2:
sSummon = "NW_S_WATERGREAT";
break;
case 3:
sSummon = "NW_S_FIREGREAT";
break;
}
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VIII)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRELDER";
break;
case 2:
sSummon = "NW_S_WATERELDER";
break;
case 3:
sSummon = "NW_S_FIREELDER";
break;
}
}
else if(nSpellID == SPELL_SUMMON_CREATURE_IX)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRELDER";
break;
case 2:
sSummon = "NW_S_WATERELDER";
break;
case 3:
sSummon = "NW_S_FIREELDER";
break;
}
}
}
else //WITOUT THE ANIMAL DOMAIN
{
if(nSpellID == SPELL_SUMMON_CREATURE_I)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_badgerdire";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_II)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_BOARDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_III)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
sSummon = "NW_S_WOLFDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_IV)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
sSummon = "NW_S_SPIDDIRE";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_V)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
sSummon = "NW_S_beardire";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VI)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
sSummon = "NW_S_diretiger";
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VII)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRHUGE";
break;
case 2:
sSummon = "NW_S_WATERHUGE";
break;
case 3:
sSummon = "NW_S_FIREHUGE";
break;
}
}
else if(nSpellID == SPELL_SUMMON_CREATURE_VIII)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRGREAT";
break;
case 2:
sSummon = "NW_S_WATERGREAT";
break;
case 3:
sSummon = "NW_S_FIREGREAT";
break;
}
}
else if(nSpellID == SPELL_SUMMON_CREATURE_IX)
{
nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
switch (nRoll)
{
case 1:
sSummon = "NW_S_AIRELDER";
break;
case 2:
sSummon = "NW_S_WATERELDER";
break;
case 3:
sSummon = "NW_S_FIREELDER";
break;
}
}
}
//effect eVis = EffectVisualEffect(nFNF_Effect);
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
effect eSummonedMonster = EffectSummonCreature(sSummon, nFNF_Effect);
return eSummonedMonster;
}