Battledale_PRC8/_removed/nw_s0_remeffect.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Remove Effects
//:: NW_SO_RemEffect
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Takes the place of
Remove Disease
Neutralize Poison
Remove Paralysis
Remove Curse
Remove Blindness / Deafness
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 8, 2002
//:://////////////////////////////////////////////
//#include "NW_I0_SPELLS"
#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
int nSpellID = GetSpellId();
object oTarget = GetSpellTargetObject();
int nEffect1;
int nEffect2;
int nEffect3;
int bAreaOfEffect = FALSE;
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
//Check for which removal spell is being cast.
if(nSpellID == SPELL_REMOVE_BLINDNESS_AND_DEAFNESS)
{
nEffect1 = EFFECT_TYPE_BLINDNESS;
nEffect2 = EFFECT_TYPE_DEAF;
bAreaOfEffect = TRUE;
}
else if(nSpellID == SPELL_REMOVE_CURSE)
{
nEffect1 = EFFECT_TYPE_CURSE;
}
else if(nSpellID == SPELL_REMOVE_DISEASE || nSpellID == SPELLABILITY_REMOVE_DISEASE)
{
nEffect1 = EFFECT_TYPE_DISEASE;
nEffect2 = EFFECT_TYPE_ABILITY_DECREASE;
}
else if(nSpellID == SPELL_NEUTRALIZE_POISON)
{
nEffect1 = EFFECT_TYPE_POISON;
nEffect2 = EFFECT_TYPE_DISEASE;
nEffect3 = EFFECT_TYPE_ABILITY_DECREASE;
}
// * March 2003. Remove blindness and deafness should be an area of effect spell
if (bAreaOfEffect == TRUE)
{
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
effect eLink;
spellsGenericAreaOfEffect(OBJECT_SELF, GetSpellTargetLocation(), SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
SPELL_REMOVE_BLINDNESS_AND_DEAFNESS, eImpact, eLink, eVis,
DURATION_TYPE_INSTANT, 0.0,
SPELL_TARGET_ALLALLIES, FALSE, TRUE, nEffect1, nEffect2);
return;
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
//Remove effects
RemoveSpecificEffect(nEffect1, oTarget);
if(nEffect2 != 0)
{
RemoveSpecificEffect(nEffect2, oTarget);
}
if(nEffect3 != 0)
{
RemoveSpecificEffect(nEffect3, oTarget);
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}