Battledale_PRC8/_removed/nw_s0_prayer.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Prayer
//:: NW_S0_Prayer.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Allies gain +1 Attack, damage, saves, skill checks
Enemies gain -1 to these stats
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 22, 2001
#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget;
effect ePosVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
effect eNegVis = EffectVisualEffect(VFX_IMP_DOOM);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
int nBonus = 1;
effect eBonAttack = EffectAttackIncrease(nBonus);
effect eBonSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus);
effect eBonDam = EffectDamageIncrease(nBonus, DAMAGE_TYPE_SLASHING);
effect eBonSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus);
effect ePosDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect ePosLink = EffectLinkEffects(eBonAttack, eBonSave);
ePosLink = EffectLinkEffects(ePosLink, eBonDam);
ePosLink = EffectLinkEffects(ePosLink, eBonSkill);
ePosLink = EffectLinkEffects(ePosLink, ePosDur);
effect eNegAttack = EffectAttackDecrease(nBonus);
effect eNegSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, nBonus);
effect eNegDam = EffectDamageDecrease(nBonus, DAMAGE_TYPE_SLASHING);
effect eNegSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, nBonus);
effect eNegDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eNegLink = EffectLinkEffects(eNegAttack, eNegSave);
eNegLink = EffectLinkEffects(eNegLink, eNegDam);
eNegLink = EffectLinkEffects(eNegLink, eNegSkill);
eNegLink = EffectLinkEffects(eNegLink, eNegDur);
int nDuration = GetCasterLevel(OBJECT_SELF);
int nMetaMagic = GetMetaMagicFeat();
//Metamagic duration check
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Apply Impact
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
//Get the first target in the radius around the caster
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(GetIsFriend(oTarget))
{
//Fire spell cast at event for target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER, FALSE));
//Apply VFX impact and bonus effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, ePosVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePosLink, oTarget,RoundsToSeconds(nDuration));
}
else if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
{
//Fire spell cast at event for target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER));
if(!MyResistSpell(OBJECT_SELF, oTarget))
{
//Apply VFX impact and bonus effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eNegVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNegLink, oTarget, RoundsToSeconds(nDuration));
}
}
//Get the next target in the specified area around the caster
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
}
}