Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Ghoul Touch: On Enter
//:: NW_S0_GhoulTchA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The caster attempts a touch attack on a target
creature. If successful creature must save
or be paralyzed. Target exudes a stench that
causes all enemies to save or be stricken with
-2 Attack, Damage, Saves and Skill Checks for
1d6+2 rounds.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 7, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = GetEnteringObject();
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
effect eAttack = EffectAttackDecrease(2);
effect eDamage = EffectDamageDecrease(2);
effect eSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2);
effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link Effects
effect eLink = EffectLinkEffects(eDamage, eSave);
eLink = EffectLinkEffects(eLink, eSave);
eLink = EffectLinkEffects(eLink, eSkill);
eLink = EffectLinkEffects(eLink, eDur);
if(!GetIsReactionTypeFriendly(oTarget) || GetAreaOfEffectCreator() != oTarget)
{
if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget) && !MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC()))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2+d6()));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}