Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
///::///////////////////////////////////////////////
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//:: Entangle
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//:: NW_S0_EntangleC.NSS
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the AOE the target must make
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a reflex save or be entangled by vegitation
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 30, 2001
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//:://////////////////////////////////////////////
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//::Updated Aug 14, 2003 Georg: removed some artifacts
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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effect eHold = EffectEntangle();
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effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
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//Link Entangle and Hold effects
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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object oCreator;
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int bValid;
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{ // SpawnScriptDebugger();
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENTANGLE));
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//Make SR check
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if(!GetHasSpellEffect(SPELL_ENTANGLE, oTarget))
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{
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if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget))
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{
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//Make reflex save
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if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetSpellSaveDC()))
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{
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//Apply linked effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2));
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}
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}
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}
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}
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}
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//Get next target in the AOE
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oTarget = GetNextInPersistentObject();
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}
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}
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