Battledale_PRC8/_module/nss/tri_activcrystal.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object nCrystal = GetObjectByTag ("tri_crystalballx");
int nActive = GetLocalInt (OBJECT_SELF, "X2_L_PLC_ACTIVATED_STATE");
location nLight1 = GetLocation(GetObjectByTag("tri_lightcyanWP1"));
location nLight2 = GetLocation(GetObjectByTag("tri_lightcyanWP2"));
if (!nActive)
{
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
SignalEvent(nCrystal,EventUserDefined(400));
CreateObject(OBJECT_TYPE_PLACEABLE,"tri_lightcyan",nLight1);
CreateObject(OBJECT_TYPE_PLACEABLE,"tri_lightcyan2",nLight2);
}
else
{
}
}