Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
22 lines
590 B
Plaintext
22 lines
590 B
Plaintext
void main()
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{
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object nCrystal = GetObjectByTag ("tri_crystalballx");
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int nActive = GetLocalInt (OBJECT_SELF, "X2_L_PLC_ACTIVATED_STATE");
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location nLight1 = GetLocation(GetObjectByTag("tri_lightcyanWP1"));
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location nLight2 = GetLocation(GetObjectByTag("tri_lightcyanWP2"));
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if (!nActive)
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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SignalEvent(nCrystal,EventUserDefined(400));
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CreateObject(OBJECT_TYPE_PLACEABLE,"tri_lightcyan",nLight1);
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CreateObject(OBJECT_TYPE_PLACEABLE,"tri_lightcyan2",nLight2);
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}
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else
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{
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}
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}
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