27 lines
742 B
Plaintext
27 lines
742 B
Plaintext
void main()
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{
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object oPC = GetPCSpeaker();
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object oToken = oPC;
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string sName = GetName(oToken);
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object oArea = GetArea(oPC);
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location lSaved = GetLocation(oPC);
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object oWay = GetNearestObjectByTag("no_recall", oPC);
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int nMulti = GetLocalInt(GetModule(), "multi");
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//Don't store information if the location is invalid!
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if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID)
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{
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SetLocalLocation(oToken, "RECALL_LOC", lSaved);
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if(nMulti) //If Multiplayer, Save Their Toon!
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{
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ExportSingleCharacter(oPC);
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}
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}
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effect eVis;
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eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
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DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
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DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!"));
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}
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