Battledale_PRC8/_module/nss/sc_fmr_hrtbt.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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//::///////////////////////////////////////////////
//:: Default On Heartbeat
//:: NW_C2_DEFAULT1
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script will have people perform default
animations.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "prc_inc_spells"
void main()
{
if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
{
if(TalentAdvancedBuff(40.0))
{
SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE);
return;
}
}
if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))
{
int nDay = FALSE;
if(GetIsDay() || GetIsDawn())
{
nDay = TRUE;
}
if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay)
{
if(nDay == TRUE)
{
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE);
}
else
{
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE);
}
WalkWayPoints();
}
}
if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
{
if(!GetIsPostOrWalking())
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF))
{
if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN))
{
PlayMobileAmbientAnimations();
}
else if(GetIsEncounterCreature() &&
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
PlayMobileAmbientAnimations();
}
else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) &&
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
PlayImmobileAmbientAnimations();
}
}
else
{
DetermineSpecialBehavior();
}
}
else
{
//DetermineCombatRound();
}
}
}
}
else
{
if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT))
{
effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
if(d10() > 6)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
}
}
}
if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1001));
}
}