Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
37 lines
3.2 KiB
Plaintext
37 lines
3.2 KiB
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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if(GetLocalInt(OBJECT_SELF,"UnderPortal") == 0)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_FIRE,GetObjectByTag("px_GateSpot"),BODY_NODE_MONSTER_5),GetObjectByTag("px_beamemitter1"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_FIRE,GetObjectByTag("px_beamemitter2"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_FIRE,GetObjectByTag("px_beamemitter3"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_FIRE,GetObjectByTag("px_beamemitter4"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1),GetLocation(GetWaypointByTag("px_spawncave_exi")),1.0);
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DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_UNSUMMON),GetLocation(GetObjectByTag("px_GateSpot")),1.0));
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PlaySound("al_mg_pillrlght1");
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CreateObject(OBJECT_TYPE_PLACEABLE,"px_portal_elfcave",GetLocation(GetWaypointByTag("px_spawncave_exi")),FALSE);
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DelayCommand(15.0,DestroyObject(GetObjectByTag("px_portal_elfcave")));
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}
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if(GetLocalInt(OBJECT_SELF,"UnderPortal") == 1)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,GetObjectByTag("px_statue2_cave"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,GetObjectByTag("px_statue1_cave"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,GetObjectByTag("px_statue3_cave"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,GetObjectByTag("px_statue4_cave"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_SILENT_MIND,GetObjectByTag("px_GateSpot"),BODY_NODE_MONSTER_5),GetObjectByTag("px_beamemitter1"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_SILENT_MIND,GetObjectByTag("px_beamemitter2"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_SILENT_MIND,GetObjectByTag("px_beamemitter3"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_SILENT_MIND,GetObjectByTag("px_beamemitter4"),BODY_NODE_MONSTER_5),GetObjectByTag("px_GateSpot"),4.0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_PWKILL),GetLocation(GetWaypointByTag("px_spawncave_exi")),1.0);
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DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_TIME_STOP),GetLocation(GetObjectByTag("px_GateSpot")),1.0));
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DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES),GetLocation(GetObjectByTag("px_GateSpot")),1.0));
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PlaySound("al_mg_pillrlght1");
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CreateObject(OBJECT_TYPE_PLACEABLE,"px_px_UnderdarkDung_Ent_port",GetLocation(GetWaypointByTag("px_spawncave_exi")),FALSE);
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DelayCommand(15.0,DestroyObject(GetObjectByTag("px_px_UnderdarkDung_Ent_port")));
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}
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}
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