Battledale_PRC8/_module/nss/px_azetoth_onent.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oChair = GetObjectByTag("px_azetoths_throne");
object oDoor = GetObjectByTag("px_azetoth_door");
object oWell = GetObjectByTag("px_azetoth_well");
object oMisc = GetObjectByTag("px_azetoth_misc");
FloatingTextStringOnCreature("A bleak, empty, mirthless landscape stretches out before you.. The whispering winds carrying strands of voices and the howl of wolves....",GetEnteringObject(),FALSE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oChair,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oDoor,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oWell,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oMisc,600.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),GetObjectByTag("px_azetoth_misc2"),600.0);
}