Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
16 lines
969 B
Plaintext
16 lines
969 B
Plaintext
void main()
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{
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object oChair = GetObjectByTag("px_azetoths_throne");
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object oDoor = GetObjectByTag("px_azetoth_door");
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object oWell = GetObjectByTag("px_azetoth_well");
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object oMisc = GetObjectByTag("px_azetoth_misc");
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FloatingTextStringOnCreature("A bleak, empty, mirthless landscape stretches out before you.. The whispering winds carrying strands of voices and the howl of wolves....",GetEnteringObject(),FALSE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oChair,600.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oDoor,600.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oWell,600.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),oMisc,600.0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR),GetObjectByTag("px_azetoth_misc2"),600.0);
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}
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