Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
65 lines
2.9 KiB
Plaintext
65 lines
2.9 KiB
Plaintext
void main()
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{
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int nRandomBottle = Random(5);
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object oPC = GetPCSpeaker();
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switch (nRandomBottle)
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{
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case 0:
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SendMessageToPC(oPC,"You imbibe a potion of Celestial Splendor!");
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ABILITY_CHARISMA,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ABILITY_WISDOM,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ABILITY_INTELLIGENCE,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_CONSTITUTION,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_STRENGTH,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_DEXTERITY,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(SPELL_POWER_WORD_STUN),oPC);
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break;
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case 1:
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SendMessageToPC(oPC,"You imbibe a potion of Ogre's Anger!");
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ABILITY_DEXTERITY,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ABILITY_STRENGTH,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityIncrease(ANIMATION_LOOPING_CONJURE1,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_WISDOM,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_INTELLIGENCE,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectAbilityDecrease(ABILITY_CHARISMA,5),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(SPELL_POWER_WORD_STUN),oPC);
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break;
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case 2:
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SendMessageToPC(oPC,"You imbibe a potion of Mad Troll's Rage!");
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectPolymorph(POLYMORPH_TYPE_TROLL),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectConfused(),oPC,15.0);
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RemoveFromParty(oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_CONFUSION_S),oPC);
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break;
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case 3:
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SendMessageToPC(oPC,"You imbibe a potion of Penguin Peril!");
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectPolymorph(POLYMORPH_TYPE_PENGUIN),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectConfused(),oPC,15.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD),oPC);
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break;
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case 4:
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SendMessageToPC(oPC,"You imbibe a potion of Acid!");
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectDamage(d10() + 15,DAMAGE_TYPE_ACID),oPC,60.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID),oPC);
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break;
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}
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}
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