Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
void main()
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{
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object oPentagram = GetNearestObjectByTag("NK_FP_PENTAGRAM", OBJECT_SELF, 1);
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object oBrazier = GetNearestObjectByTag("NK_FP_POLYBRAZIER", OBJECT_SELF, 1);
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string sMyVar = GetTag(OBJECT_SELF);
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float fDur = 30.0;
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effect eBurn = EffectVisualEffect(VFX_DUR_SANCTUARY);
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effect eExplode = EffectVisualEffect(VFX_IMP_HEAD_FIRE);
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//ALWAYS
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eExplode, oBrazier);
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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object oTongue = GetItemPossessedBy(oBrazier, "NW_IT_MSMLMISC10");
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if (GetIsObjectValid(oTongue))
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{
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SetLocalInt(oPentagram, sMyVar, 1);
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DelayCommand(fDur, SetLocalInt(oPentagram, sMyVar, 0));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBurn, oBrazier, fDur);
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SignalEvent(oPentagram, EventUserDefined(1001));
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DestroyObject(oTongue);
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DelayCommand(fDur, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
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}
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else
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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}
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}
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