Battledale_PRC8/_module/nss/jw_zovut_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
object oAttacker=GetLastPerceived();
location lLoc=GetLocation(oAttacker);
if ((GetLocalInt(OBJECT_SELF,"hench")!=2)&&(GetIsEnemy(GetLastPerceived(),OBJECT_SELF)))
{
SetFacingPoint(GetPosition(oAttacker));
PlayAnimation(ANIMATION_FIREFORGET_TAUNT);
PlayVoiceChat(VOICE_CHAT_BATTLECRY3);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectSummonCreature("jw_phat_rav",VFX_FNF_SUMMON_MONSTER_2),lLoc);
SetLocalInt(OBJECT_SELF,"hench",2);
}
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}