Battledale_PRC8/_module/nss/jw_zhent3_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

78 lines
1.5 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == 50) //HEARTBEAT
{
object oGirl=GetNearestObjectByTag("jw_girl_victim");
if (GetIsObjectValid(oGirl)&&GetObjectSeen(oGirl)&&(!GetIsDead(oGirl)))
{
AssignCommand(oGirl,SpeakString("No!! Go away!!",TALKVOLUME_TALK));
AssignCommand(oGirl,PlaySound("as_pl_screamf4"));
AssignCommand(oGirl,ActionMoveToObject(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oGirl),TRUE));
SetIsTemporaryEnemy(oGirl,OBJECT_SELF,TRUE,240.0);
DelayCommand(0.5,AssignCommand(oGirl,PlaySound("as_pl_screamf4")));
DelayCommand(0.5,ActionAttack(oGirl));
}
}
else
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}