Battledale_PRC8/_module/nss/jw_zen_trap2_tri.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oPC=GetEnteringObject();
if ((GetLocalInt(OBJECT_SELF,"trapped")==TRUE)&&(GetIsObjectValid(oPC))&&(GetObjectType(oPC)==OBJECT_TYPE_CREATURE))
{
int nReflex=ReflexSave(oPC,32,SAVING_THROW_TYPE_TRAP);
int nHP=GetCurrentHitPoints(oPC);
nHP=nHP-d6();
if (nReflex==0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(),oPC);
}
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DEATH_L),oPC);
SendMessageToPC(oPC,"You set off a trap!");
PlaySound("as_sw_woodplate1");
SetLocalInt(OBJECT_SELF,"trapped",FALSE);
string sString=GetStringLeft(GetTag(OBJECT_SELF),(GetStringLength(GetTag(OBJECT_SELF))-1));
if (GetIsObjectValid(GetObjectByTag(sString)))
{
DestroyObject(GetObjectByTag(sString));
}
}
}