Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
39 lines
781 B
Plaintext
39 lines
781 B
Plaintext
void main()
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{
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object oPC=GetEnteringObject();
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if ((GetLocalInt(OBJECT_SELF,"trapped")==TRUE)&&(GetIsObjectValid(oPC))&&(GetObjectType(oPC)==OBJECT_TYPE_CREATURE))
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{
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int nReflex=ReflexSave(oPC,32,SAVING_THROW_TYPE_TRAP);
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int nHP=GetCurrentHitPoints(oPC);
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nHP=nHP-d6();
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if (nReflex==0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(nHP,DAMAGE_TYPE_MAGICAL),oPC);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DESTRUCTION),oPC);
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SendMessageToPC(oPC,"You set off a trap!");
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PlaySound("as_sw_woodplate1");
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SetLocalInt(OBJECT_SELF,"trapped",FALSE);
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string sString=GetStringLeft(GetTag(OBJECT_SELF),(GetStringLength(GetTag(OBJECT_SELF))-1));
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if (GetIsObjectValid(GetObjectByTag(sString)))
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{
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DestroyObject(GetObjectByTag(sString));
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}
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}
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}
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