Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
71 lines
1.9 KiB
Plaintext
71 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: swt_NPC_random
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//:: swt_NPC_random.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Lysandius
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//:: Created On: 09-07-2002
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//:://////////////////////////////////////////////
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void main()
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{
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//if(d3() == 1)
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{ object oPC=GetLastSpeaker();
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object oMe=OBJECT_SELF;
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ClearAllActions();
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AssignCommand(oPC,ClearAllActions());
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AssignCommand(oPC,SetFacingPoint(GetPosition(oMe)));
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SetFacingPoint(GetPosition(oPC));
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int nRandom=Random(6)+1;
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string sText;
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switch (nRandom)
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{
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case 1: sText="The Zhents are doing something terrible in the temple. It is drawing power from somewhere.";
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break;
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case 2: sText="We did what we could to resist the Zhents, but they are too strong for us and now there are hardly any of us left.";
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break;
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case 3: sText="We smashed the Zhents' headquarters alright, but they took it out on our loved ones.";
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break;
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case 4: sText="Midoc has some sort of plan, but we don't have the strength to carry it out.";
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break;
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case 5: sText="However many Zhents we killed, they just bought in reinforcements. I don't know what will become of this town.";
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break;
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case 6: sText="I don't know which threat is worse, the Zhents or the drow.";
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break;
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}
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int nDisguised=0;
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if (GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_zhent_splint"||GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_new_zh_robe")
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{
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nDisguised=1;
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}
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if (nDisguised==1)
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{
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ActionSpeakString("I guess this is it - you're here to kill us.");
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}
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else
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{
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ActionSpeakString(sText);
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}
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}
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}
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