Battledale_PRC8/_module/nss/jw_zen_mages_ent.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oObject=GetEnteringObject();
if (GetTag(oObject)=="jw_zen_magard")
{
AssignCommand(oObject,ActionForceMoveToObject(GetWaypointByTag("PLACE_jw_zen_magard")));
AssignCommand(oObject,ActionDoCommand(SetFacingPoint(GetPosition(GetObjectByTag("jw_magdr_in")))));
}
int nPCinArea=FALSE;
if (GetLocalInt(OBJECT_SELF,"nDoneset")!=2)
{
SetLocalInt(GetObjectByTag("jw_zen_t2_platet"),"trapped",TRUE);
SetLocalInt(GetObjectByTag("jw_zen_t1_platet"),"trapped",TRUE);
SetLocalInt(OBJECT_SELF,"nDoneset",2);
}
int nIdx;
object oPC=GetEnteringObject();
if (GetIsDM(oPC))
{
return;
}
if (!GetIsPC(oPC))
{
return;
}
if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oPC)==oPC)
{
return;
}
oObject=GetFirstObjectInArea();
while (GetIsObjectValid(oObject))
{
if (GetIsPC(oObject)&&oObject!=oPC)
{
nPCinArea = TRUE;
return;
}
oObject=GetNextObjectInArea();
}
/// this returns true if there are any PCs in the area that are NOT
/// the object that just entered the area
if (nPCinArea != TRUE)
{
}
}