Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
23 lines
538 B
Plaintext
23 lines
538 B
Plaintext
void main()
|
|
{
|
|
object oPC=GetEnteringObject();
|
|
|
|
//if (FortitudeSave(oPC,17,SAVING_THROW_TYPE_POISON)==0)
|
|
|
|
{
|
|
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d4(2),DAMAGE_TYPE_COLD,DAMAGE_BONUS_1),oPC);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_HIT_FROST),oPC,5.0);
|
|
|
|
if (FortitudeSave(oPC,18,SAVING_THROW_TYPE_COLD)==0)
|
|
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectSlow(),oPC,30.0);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_SLOW),oPC,30.0);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|