Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
34 lines
685 B
Plaintext
34 lines
685 B
Plaintext
void main()
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{
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object oPC=GetEnteringObject();
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if (GetLocalInt(OBJECT_SELF,"trapped")==TRUE&&GetIsObjectValid(oPC)&&(GetObjectType(oPC)==OBJECT_TYPE_CREATURE))
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{
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if (ReflexSave(oPC,24,SAVING_THROW_TYPE_TRAP)==0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d6(5)+8,DAMAGE_TYPE_PIERCING),oPC);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_SPIKE_TRAP ),oPC);
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SendMessageToPC(oPC,"You set off a trap!");
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PlaySound("as_sw_woodplate1");
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SetLocalInt(OBJECT_SELF,"trapped",FALSE);
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string sString=GetStringLeft(GetTag(OBJECT_SELF),15);
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if (GetIsObjectValid(GetObjectByTag(sString)))
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{
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DestroyObject(GetObjectByTag(sString));
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}
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}
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}
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