Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
87 lines
2.0 KiB
Plaintext
87 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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object oPC;
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int nRandom;
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vector vPosition;
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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oPC=GetLastDamager();
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nRandom=Random(4);
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if (nRandom==1)
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{
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ClearAllActions();
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vPosition=GetPosition(oPC);
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SetFacingPoint(vPosition);
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effect eArrow = EffectVisualEffect(245);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_ACID_S),OBJECT_SELF);
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float fDist = GetDistanceToObject(oPC);
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float fDelay = (fDist/25.0);//(3.0 * log(fDist) + 2.0);
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//ActionCastFakeSpellAtObject(SPELL_MELFS_ACID_ARROW,oPC,PROJECTILE_PATH_TYPE_HIGH_BALLISTIC);
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if (ReflexSave(oPC,20,SAVING_THROW_REFLEX)==0)
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{
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBlindness(),oPC,20.0));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_BLIND),oPC,20.0));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectPoison(POISON_HUGE_SPIDER_VENOM),oPC,20.0));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_POISON_S),oPC,20.0));
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}
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}
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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