Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
int CheckPartyForItem(object oMember, string sItem);
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int HasItem(object oCreature, string s);
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void main()
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{
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object oObject=GetEnteringObject();
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object oItem;
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if (GetIsObjectValid(oObject)&&GetIsPC(oObject))
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{
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//SendMessageToPC(oObject,"checking you for the amulet");
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//oItem=GetItemInSlot(INVENTORY_SLOT_NECK,oObject);
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if (CheckPartyForItem(oObject, "jw_am_cross"))
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//(GetTag(oItem)=="jw_am_cross")
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{
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//SendMessageToPC(oObject,"you have the amulet");
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// SetLocalInt(GetObjectByTag("jw_invis_killer"),"safety",3);
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//DelayCommand(120.0,SetLocalInt(GetObjectByTag("jw_invis_killer"),"safety",1));
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// FloatingTextStringOnCreature("The amulet glows",oObject);
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//ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20),oObject,120.0);
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}
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else
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{
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SignalEvent(GetObjectByTag("jw_invis_killer"),EventUserDefined(100));
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}
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}
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}
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int HasItem(object oCreature, string s)
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{
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return GetIsObjectValid(GetItemPossessedBy(oCreature, s));
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}
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int CheckPartyForItem(object oMember, string sItem)
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{
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object oPartyMember = GetFirstFactionMember(oMember, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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if (HasItem(oPartyMember, sItem)&&GetTag(GetArea(oPartyMember))=="TheCrypts")
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{ FloatingTextStringOnCreature("The amulet glows",oPartyMember);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20),oPartyMember,120.0);
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return TRUE;
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}
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oPartyMember = GetNextFactionMember(oMember, TRUE);
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}
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return FALSE;
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}
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