Battledale_PRC8/_module/nss/jw_sembdun_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

95 lines
1.5 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
//I make most plants green and many people brown. What am I?
//Sun (yellow)
//Pulled by a night pearl, I bow politely and slowly straighten up twice a day. What am I?
//Ocean (blue)
//I'm often held, yet rarely touched;
//I'm always wet, yet never rust;
//I'm sometimes wagged and sometimes bit;
//To use me well, you must have wit.
//tognue (red)
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
int nIdx;
object oDoor;
if(nUser == 50) //ENCOUNTER EXHAUSTED
{
if (GetLocalInt(OBJECT_SELF,"nLights")==5)
{
for (nIdx=1;nIdx<=3;nIdx++)
{
oDoor=GetObjectByTag("jw_sembdoor"+IntToString(nIdx));
SetLocked(oDoor,FALSE);
AssignCommand(oDoor,ActionOpenDoor(oDoor));
}
}
}
else
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}