Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
95 lines
1.5 KiB
Plaintext
95 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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//I make most plants green and many people brown. What am I?
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//Sun (yellow)
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//Pulled by a night pearl, I bow politely and slowly straighten up twice a day. What am I?
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//Ocean (blue)
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//I'm often held, yet rarely touched;
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//I'm always wet, yet never rust;
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//I'm sometimes wagged and sometimes bit;
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//To use me well, you must have wit.
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//tognue (red)
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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int nIdx;
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object oDoor;
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if(nUser == 50) //ENCOUNTER EXHAUSTED
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{
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if (GetLocalInt(OBJECT_SELF,"nLights")==5)
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{
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for (nIdx=1;nIdx<=3;nIdx++)
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{
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oDoor=GetObjectByTag("jw_sembdoor"+IntToString(nIdx));
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SetLocked(oDoor,FALSE);
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AssignCommand(oDoor,ActionOpenDoor(oDoor));
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}
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}
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}
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else
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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