Battledale_PRC8/_module/nss/jw_raven_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

76 lines
1.3 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
object oObject;
int nCounter;
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
nCounter = GetListenPatternNumber();
if ((nCounter==50)||(nCounter==51))
{
oObject=GetObjectByTag("jw_door_ghost_dr");
AssignCommand(oObject,SetLocked(oObject,FALSE));
AssignCommand(oObject,ActionOpenDoor(oObject));
//DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject)));
// DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE)));
}
else
{
}
WalkWayPoints();
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}