Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
12 lines
385 B
Plaintext
12 lines
385 B
Plaintext
// if trap is trigerred, turn OFF the associated trigger
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void main()
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{
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object oPC=GetEnteringObject();
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(Random(3)+1,DAMAGE_TYPE_FIRE),oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_FIRE ),oPC);
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SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE);
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DestroyObject(OBJECT_SELF);
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}
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