Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
80 lines
2.9 KiB
Plaintext
80 lines
2.9 KiB
Plaintext
////::////////////////////////////////////////////////
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//:: Default On Damaged
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//:: NW_C2_DEFAULT6
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//:: Copyright (c) 2001 Bioware Corp.
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//::///////////////////////////////////////////////
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/*
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If already fighting then ignore, else determine
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combat round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//::///////////////////////////////////////////////
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#include "jw_new_io_zhpatr"
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void main()
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{
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if(!GetFleeToExit())
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{
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if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior(GetLastDamager());
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}
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else if(GetIsObjectValid(GetLastDamager()))
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{
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DetermineCombatRound();
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if(!GetIsFighting(OBJECT_SELF))
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{
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object oTarget = GetLastDamager();
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if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oTarget))))
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{
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if (GetObjectSeen(GetMaster(oTarget)))
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{oTarget=GetMaster(oTarget);}
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}
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if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget))
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{
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ActionMoveToLocation(GetLocation(oTarget), TRUE);
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ActionDoCommand(DetermineCombatRound());
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}
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}
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}
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}
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else if (!GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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object oTarget = GetAttackTarget();
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if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oTarget))))
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{
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if (GetObjectSeen(GetMaster(oTarget)))
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{oTarget=GetMaster(oTarget);}
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}
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if(!GetIsObjectValid(oTarget))
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{
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oTarget = GetAttemptedAttackTarget();
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}
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object oAttacker = GetLastHostileActor();
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if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oAttacker))))
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{
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if (GetObjectSeen(GetMaster(oAttacker)))
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{oAttacker=GetMaster(oAttacker);}
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}
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if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) &&
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(GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) ||
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(GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) )
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{
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DetermineCombatRound(oAttacker);
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}
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1006));
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}
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}
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