Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
39 lines
841 B
Plaintext
39 lines
841 B
Plaintext
// Will capture current HP of exiting PC
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void MemSpells(object oPC);
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void main()
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{
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object oPC = GetExitingObject();
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object oModule = GetModule();
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SetLocalInt(oModule,"HP"+GetName(oPC),GetMaxHitPoints(oPC)-GetCurrentHitPoints(oPC));
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//MemSpells(oPC);
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}
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void MemSpells(object oPC)
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{
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int nSpellCount;
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int nSpellCycle=0;
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string sIntName;
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object oModule = GetModule();
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// Sets a local int on the module called Spell+nameofPC+spellnumber
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// Which equals the count of spells the PC should have
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while (nSpellCycle <= 599)
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{
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nSpellCount= GetHasSpell(nSpellCycle, oPC);
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if (nSpellCount > 0)
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{
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sIntName="Spell"+GetName(oPC)+IntToString(nSpellCycle);
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SetLocalInt(oModule,sIntName,nSpellCount);
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}
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nSpellCycle=nSpellCycle+1;
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}
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}
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