Battledale_PRC8/_module/nss/jw_mind_smoke.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oPC=GetEnteringObject();
if (GetIsObjectValid(oPC)&&FortitudeSave(oPC,16,SAVING_THROW_TYPE_MIND_SPELLS)==0)
{
//ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectFrightened(),oPC,20.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE),oPC,300.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectSavingThrowDecrease(SAVING_THROW_REFLEX,1,SAVING_THROW_TYPE_ALL),oPC,300.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectSavingThrowDecrease(SAVING_THROW_FORT,1,SAVING_THROW_TYPE_ALL),oPC,300.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectSavingThrowDecrease(SAVING_THROW_WILL,1,SAVING_THROW_TYPE_ALL),oPC,300.0);
//AssignCommand(oPC,ClearAllActions());
// AssignCommand(oPC,ActionMoveAwayFromObject(GetObjectByTag("jw_song_urn"),TRUE));
}
}