Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
27 lines
521 B
Plaintext
27 lines
521 B
Plaintext
#include "NW_I0_GENERIC"
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#include "prc_inc_racial"
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int StartingConditional()
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{
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object oPC=GetPCSpeaker();
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int iResult;
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if (MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING)
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{
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return TRUE;
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}
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else
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{
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SpeakString("Well buttons and barndoors, what are you doing here?!");
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SetIsTemporaryEnemy(oPC);
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SetIsTemporaryEnemy(OBJECT_SELF,oPC);
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if (!GetIsFighting(OBJECT_SELF))
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{
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ClearAllActions();
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DetermineCombatRound();
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}
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return FALSE;
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}
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}
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