Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
72 lines
1.0 KiB
Plaintext
72 lines
1.0 KiB
Plaintext
void main()
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{
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int nCounter=GetLocalInt(OBJECT_SELF,"nCounter");
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vector Vec;
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string sString;
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location lLocation;
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int nCount=3;
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int nIdx;
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string sMob="sMob";
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string sCheckstring;
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object oMob;
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if (nCounter==1)
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// count 1
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{
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for (nIdx=1;nIdx<=nCount;nIdx++)
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{
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if (d2()==1)
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{
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sString="jw_elf_ghost";
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}
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else
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{
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sString="jw_elf_ghostf";
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}
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Vec=Vector(IntToFloat(Random(40))-20.0,IntToFloat(Random(40))-20.0,IntToFloat(Random(10))-10.0);
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lLocation=Location(GetArea(OBJECT_SELF),GetPosition(OBJECT_SELF)-Vec,1.0);
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oMob=CreateObject(OBJECT_TYPE_CREATURE,sString,lLocation);
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sCheckstring=sMob+IntToString(nIdx);
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SetLocalObject(OBJECT_SELF,sCheckstring,oMob);
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}
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}
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// end count 1
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else if (nCounter==2)
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// count 2
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{
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for (nIdx=1;nIdx<=nCount;nIdx++)
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{
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sCheckstring=sMob+IntToString(nIdx);
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oMob=GetLocalObject(OBJECT_SELF,sCheckstring);
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if (GetIsObjectValid(oMob))
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{
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SetPlotFlag(oMob,FALSE);
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DestroyObject(oMob);
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}
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}
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}
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// end count 2
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nCounter=nCounter+1;
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if (nCounter>3)
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{
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nCounter=0;
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}
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SetLocalInt(OBJECT_SELF,"nCounter",nCounter);
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}
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