Battledale_PRC8/_module/nss/jw_erthbt_sp.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_userdef
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On User Defined Event script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
{
}
else if(nUser == EVENT_PERCEIVE) // PERCEIVE
{
}
else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
{
}
else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
{
}
else if(nUser == EVENT_ATTACKED) // ATTACKED
{
}
else if(nUser == EVENT_DAMAGED) // DAMAGED
{
}
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_CRT_YELLOW),OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DISEASE_S),OBJECT_SELF);
DelayCommand(0.3,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_BLOOD_LRG_YELLOW),OBJECT_SELF));
}
else if(nUser == EVENT_DISTURBED) // DISTURBED
{
}
else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
{
}
else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
{
}
}